Stronghold of Kahr-Dur
Stronghold of Kahr-Dur | |
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◄Eamon adventure #273► | |
Author | Derek Jeter |
Released | March 2013 |
EDX number | 24 |
Native format | PC DOS (Eamon Deluxe) |
File | Eamon 273 - Stronghold of Kahr-Dur.zip |
Stronghold of Kahr-Dur is the first of two Eamon adventures written by Derek Jeter.
Background
Premise
From the game's introduction:
You are milling about the hall of free adventurers when the burly Irishman approaches. "A raven just arrived carrying a message for you," he says grimly. You take the piece of parchment from him and read the hastily scribbled letter. It is from your brother, Jollifrud, who lives in the wealthy city of Fahrnor.
He states that a terrible menace has haunted a long-abandoned mountain fortress, known as Kahr-Dur, that overlooks the town. This unnamed menace has been quietly kidnapping the city's denizens during the night which has led to a general state of fear and anxiety. Even worse, Jollifrud's daughter Lady Mirabelle is among those who have been seized. He begs you to journey to Fahrnor and help him rid the city of this great evil once and for all. Your brother was once a great adventurer but has since retired after making his fortune plundering the great haunted tombs of the kings of old. The chance to stand next to him again in glorious battle is very tempting indeed.
You decide to set out for Fahrnor to help your brother and, after a week's journey on horseback, you arrive. A sense of doom pervades the city. Homes and shops are shuttered up and the usual bustle expected of such an opulent metropolis is nowhere to be found.
Jollifrud greets you at the gates to his spacious home. He says there is no time to waste and you both set off for Kahr-Dur to confront its resident horror...
Walkthrough
- Proceed to Room 14
- OPEN CABINET
- REMOVE EYEGLASSES (from CABINET)
- WEAR EYEGLASSES
- Proceed to room 11
- EXAMINE BOOKSHELF (must be wearing eyeglasses, will reveal secret door north)
- Proceed North into Room 93
- GET ALL
- Proceed to Room 18
- OPEN ARMOIRE (must be wearing eyeglasses, will reveal secret door west)
- Proceed West into Room 19
- GET ALL and READ SCROLL
- Proceed NORTH to Room 31
- It's dark! LIGHT WHITESTONE OF KARAMIR
- Proceed to Room 52
- GET AMULET OF COURAGE
- WEAR AMULET OF COURAGE (You will not be able to enter Tangledoom Forest [92] if not wearing it)
- Proceed to Room 85
- GET KINGSWORT
- Proceed to Room 70
- Remove items (key and potion) from leather pouch dropped by Dark Guard
- Proceed to Room 39
- GET DRAGON SPICE
- Proceed to Room 16
- OPEN DOOR
- Proceed to Room 27
- GET BOOTS
- Proceed to Room 84
- WEAR BOOTS (You will die if you descend the pit without them!)
- Descend the pit by going DOWN
- Proceed to Room 109
- SAY I WILL FREE YOU
- SAY BARADA LHAIN (You will now have the powerful Wizard's Helm)
- Proceed to Room 43
- PUT SPICE (in cauldron)
- PUT RUBY (in cauldron)
- PUT KINGSWORT (in cauldron)
- PUT RESIDUUM (in cauldron)
- SAY KNOCK NIKTO MELLON
- POWER
- Proceed to Room 54
- WEAR HELM
- Proceed to Room 56 for final battle
- Use BLAST spell to attack necromancer - no weapon will be effective
- FREE Mirabelle
- Proceed to Room 1 and exit!
Location
The adventure's introduction describes the journey from Evenhold to the city of Fahrnor as taking a week on horseback. The distance this represents would be affected considerably by conditions and terrain, but at 25 miles a day the journey would be roughly 175 miles.
Trivia
- This is one of the few adventures to describe specific family relationships for the adventurer: a brother (Jollifrud) and niece (Mirabelle).
External links
- Eamon Adventurer's Guild Library Master List
- The Interactive Fiction Database: Stronghold of Kahr-Dur
- Interactive Fiction Reviews: Stronghold of Kahr-Dur
- Play online (via Eamon Remastered)
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