The Castle of Count Fuey
|The Castle of Count Fuey|
|◄Eamon adventure #79►|
|Revised||3 November 1984|
|EDX set||The Donald Brown Adventures|
|Native format||Apple DOS 3.3|
Eamon 79 - The Castle of Count Fuey.dsk|
Eamon 79 - The Castle of Count Fuey (Tournament).dsk
From the introduction:
Baron Hador had thought that there was something odd about that man who had collapsed in front of his castle. But, being the kind soul that he is, he took the man into his castle to spend the night. The next morning it struck him — the man looked a great deal like Jeeves, the butler of Count Fuey. No one trusted the count or any of his men.
The baron ran into his guest room to evict the man, but he was too late. The man was gone, and a quick search of the castle showed that gone too were certain private papers of the baron's, the crest which signified the baron's right to rule, and Tanya his daughter!
The baron has asked you to recover the stolen items and rescue his young daughter. Knowing a little bit of magic, he will teleport you inside the castle where you can search.
He told you, "I will be able to arrange a distraction that will keep the count out of his castle for an hour and a half. You will be doomed if you are there when he returns. Therefore, I will teleport you back when the time is up."
You agree to help the baron. He left the room to confer with him men, returned in a few minutes, and said, "Remember, time is short. Please, do your best!"
He waved a small rod at you, and you felt the room shift around you.
- Eamon Adventurer's Guild Library Master List
- The Interactive Fiction Database: The Castle of Count Fuey
- Interactive Fiction Reviews: The Castle of Count Fuey