Camp Eamon
Camp Eamon | |
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◄Eamon adventure #106► | |
Author | Bob Slemon |
Released | August 1985 |
Revised |
1 July 1985 (DOS) 11 July 1993 (ProDOS) |
EAG number | 106 |
EDX number | 12-11 |
EDX set | Best of the Classic Adventures |
Native format | Apple DOS 3.3 |
Files |
Eamon 106 - Camp Eamon.dsk Eamon 106 - Camp Eamon (ProDOS).dsk |
Camp Eamon is an Eamon adventure written by Bob Slemon.
Premise
From the introduction:
As you leave the Main Hall a short bald man with a big cigar stops you.
"A group of Nazi fanatics have made plans to invade the Main Hall. Not only have they captured many fine adventurers, but in their last raid they took the Burly Irishman captive. They also took the complete floor plans for the Main Hall. With those they can invade any adventure they choose — even this one."
You learn the Nazi camp is nearby and run by a Herr Hess. It is heavily guarded by both humans and dogs. Your comrade says he knows a spot in the fence that is not too well lit. He promises to get you in and tells you you are on your own from there.
"I'm not going to give you the chance to refuse. The life of every Eamon adventurer is at stake. I had better warn you that there are rumors of experiments going on there; I believe it's something called — accelerated cloning."
After a day's journey, you reach the camp. After dark, he takes you to a spot between two guard towers. He pulls out some wire cutters, cuts the fence and helps you through.
"Remember that the alarm will soon sound so stay away from the fence. And please try and return the plans!" With that he hands you a piece of paper. "This is an aerial photo of the camp. I'm sorry but no one has ever made it out to give us inside info."
With that he heads back into the woods.
Walkthrough
Gallery
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The map of the Nazi camp
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Adventure map by Frank Black
External links
- Eamon Adventurer's Guild Library Master List
- The Interactive Fiction Database: Camp Eamon
- Interactive Fiction Reviews: Camp Eamon