The Creature of Rhyl

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This is a Class C (bronze star) article.
The Creature of Rhyl
Eamon adventure #193
Authors Kevin Knuth
Robert Parker
Released March 1990
Revised 9 February 1990
EAG number 193
EDX number 11-14
EDX set The Robert Parker Adventures
Native format Apple DOS 3.3
File Eamon 193 - The Creature of Rhyl.dsk

The Creature of Rhyl is an Eamon adventure adapted by Robert Parker and released in March 1990.

Background

The original story upon which the adventure is based is a Dungeons & Dragons scenario of the same name written by Kevin Knuth and published in Dragon Magazine issue 55 in November 1981. Knuth's adventure was the second place winner in the International Dungeon Design Contest II — Basic Division.

In a disclaimer, Parker writes that he enjoyed playing Knuth's "fine game" and describes his adventure as a good-faith adaptation of Knuth's work.

Premise

The land of Rhyl has been raided nightly by a large creature that flies out of the mountains near the city of Asereht and steals livestock and the occasional farmer — and now has made off with much of the kingdom's royal treasure and King Namreh's son Prince Laechim. The king believes the creature may be under the control of a mad magician named Astylis who lives in the mountains and has commissioned several parties to seek him out and rescue the prince but so far none have succeeded. The mission is now yours to complete.

Full introduction

The country of Rhyl has been beset nearly every night for many years by a large, terrible creature that flies out from the mountains near the city of Asereht. The creature soars over farmland, picking up livestock or an occasional unfortunate farmer and carrying the victim back into the mountains. After the creature appears, the early-morning air in Asereht is unusually cold and misty.

Nearly a year ago the creature broke through the wall of King Namreh's castle and carried off the king's son, Prince Laechim, along with a large amount of the royal treasure. Since that incident, which did not seem like the act of an unthinking creature interested only in food, King Namreh has suspected that the creature is somehow under the influence of the mad magician Astylis, who is believed to reside in the mountains in a vast complex at least two days away on foot from Asereht.

After the creature's raid on the castle, King Namreh ordered his army to search the mountains and discover Astylis' complex. The soldiers made two forays into the mountain wilderness, but each time were harassed and eventually driven back by goblin raiders. Since the failure of the second assault, the king has taken to commissioning small parties of mercenaries and adventurers, sending them into the mountains with promises of great reward upon the completion of the rescue mission, and hoping that a small body of searchers will be less likely to attract the goblins' attention along the way.

For reasons which the king has never found out, none of these rescue parties has ever returned to Asereht. Your party is now attempting to be the first.

The trek through the wilderness has been, amazingly enough, uneventful. No goblins, and little else of note except for some harmless wildlife. Some members of the party are beginning to wonder what did cause all the other missions to fail if it wasn't the goblins and wilderness. Finding Astylis' residence was a simple matter; the skeletons and possessions of some of those who have gone through before were littered through the mountain passes like a trail. And Astylis, if he was inside, was making no attempt to discourage intruders. The entry to the complex, as well as the stairway leading to it, is found to be free of traps and unlocked.

Your mission, as prescribed by the king, is to go to Astylis' complex (so far, so good), rescue Prince Laechim plus the royal scepter and the golden crown that were also taken, and kill the fearsome creature that seems to be under the wizard's control. After taking one last look outside – and hoping you will see it again soon – you turn toward the entrance and step inside.

Walkthrough

Adventure map by Frank Black
⚠️ A walkthrough is needed for this adventure.

Trivia

  • Several names in the adventure are familiar personal names written in reverse: Theresa→Asereht, Herman→Namreh, and Michael→Laechim.
  • Death Trap by John Nelson describes white dragons as rare and vicious.

Gallery

External links