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This is a Class B (silver star) article.
Eamon adventure #213
Demongate intro.png
Author Hoyle Purvis
Released December 1991
Revised 17 November 1991 (DOS)
15 May 1994 (ProDOS)
EAG number 213
EDX number 17-07
EDX set Classic Eamon Adventures, Vol. 5
Native format Apple DOS 3.3

Demongate is an Eamon adventure written by Hoyle Purvis and released in December 1991.


Demongate is the fifth of eight adventures by Purvis and was announced in the December 1991 issue of the Eamon Adventurer's Guild Newsletter along with four others by Purvis: Apocalypse 2021, Return of Ngurct, Lair of the Marauders, and Haunted Keep. Club president Tom Zuchowski described Demongate as the best of the group.


On your way back from an adventure you stop at the Abbey of Light to visit your old friend Lorin, who tells you that the abbey's brothers are guarding a magical ankh capable of opening a gateway to a demonic realm. The Dark Lord has attacked the abbey several times trying to seize the ankh, but has so far been unsuccessful. Lorin believes the Dark Lord is amassing his forces at an abandoned abbey to the north, situated beyond a vast and shadowy magical wall, and may attack again soon. You stay to help the brothers prepare, but when a force of undead beings invade the abbey, you stumble and fall into the courtyard well and are knocked unconscious, only to awaken after the battle is done.

Full introduction

On your way home from a distant adventure, you decide to stop and visit your old friend Lorin, a cleric at the Abbey of Light. You arrive at the Abbey to find a busy scene, with people cleaning up debris and building new fortifications. There are many soldiers about, too, some of them wounded.

Lorin explains that a few weeks earlier, a visiting wizard left a golden ankh at the Abbey for safe-keeping. The wizard said that the ankh is the key to a gateway from our world to a demonic realm. Recently, the Dark Lord had used the gateway to summon a powerful demon, which wreaked havoc before the wizard could finally defeat it with the help of a band of adventurers.

Since the ankh's arrival, the Dark Lord has concentrated a large force of his minions against the Abbey. In the last three days, there have been several attacks which left many brothers dead or wounded.

Lorin takes you up on the walls to show you a terrifying sight: a great wall of darkness looming over the forest a mile north of the Abbey, shot through with swirls of eerie colors. "That is the Shadow Wall," he explains. "It appeared a few years ago, when the Dark Lord began his reign of terror, and it has become stronger since the arrival of the Ankh.

"There is another abbey beyond the wall, which has been abandoned for years. The armies of orcs and undead always come from that direction. We fear that the Dark Lord's army is rebuilding and is stationed there. There might be another attack is coming at any time!"

You decide to stay and help the soldiers prepare for the coming battle. Later that day, as you cross the courtyard to fill a bucket of water, you hear a warning. 'Behind you!' a woman's voice yells. You spin and confront an approaching zombie. You glance around but see no sign of the woman who warned you. The zombie presses closer toward you, a spear clutched in its rotting hand.

You dodge the spear's thrust, but the spear becomes tangled in your robe! Jerking yourself free, your feet slip over the edge of the well. You fall.

As you hit the stone wall of the well, there is a loud crash from above, and a brilliant flash of bright colors. Then, darkness and silence.

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