Cronum's Castle
Cronum's Castle | |
---|---|
◄Eamon adventure #265► | |
Authors |
Matt Ashcraft Richard Tonsing |
Released | 1987 |
EAG number | PC2 |
EDX number | 23-02 |
EDX set | The Lost Treasures of Eamon |
Native format | MS-DOS |
File | Eamon 265 - Cronum's Castle.zip |
Cronum's Castle is an Eamon adventure written by Matt Ashcraft and Richard Tonsing for the PC.
Background
Cronum's Castle is the second original module written for Jon Walker's port of Eamon to MS-DOS. Its authors were a father and son team—Richard Tonsing being the father of the then-eleven year old Ashcraft—who entered their adventure to public domain distributor PC-SIG's 1987 "Write an Adventure Module Contest." The duo's contribution won first place in the contest with Justin Langseth's Lord of the Underland serving as its only competition.
The design of the game makes heavy use of Walker's design program, which has a function to pre-populate a dungeon with diverse monsters; save for the inclusion of some allies, such as a midget and a drunk, every enemy is part of Walker's pre-fabricated assortment.
Premise
The premise of the adventure is not described before the adventure loads as is customary in Eamon. Rather, the story is communicated to the player by means of a note discovered nearly immediately during the course of the game. By reading the note, the entirety of the game's story is described as:
"The object of this quest is to find the golden ring and destroy the monster that guards it."
The player begins the game standing in a rainstorm just south of the castle (no mention of the eponymous "Cronum" is found in the game) and must explore the various areas of the castle. Ultimately, through careful exploration, the player will face down a gargoyle and claim the golden ring described in the note.
Walkthrough
External links
- Eamon Adventurer's Guild Library Master List
- The Interactive Fiction Database: Cronum's Castle
- Interactive Fiction Reviews: Cronum's Castle
- Zip file of the adventure from textfiles.com.