The Valley of Death

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This is a Class C (bronze star) article.
The Valley of Death
Eamon adventure #122
Author Sam Ruby
Released January 1987
Revised 16 June 1988
EAG number 122
EDX number 09-05
EDX set The Sam Ruby Adventures
Native format Apple DOS 3.3
File Eamon 122 - The Valley of Death.dsk

The Valley of Death is an Eamon adventure written by Sam Ruby.


You're relaxing in the pub one night when your good friend tells you about an amazing — and lucrative — opportunity for adventure that he learned about. As described on a nearby sign, the opportunity is an expedition that's being organized to scout the Valley of Death in Middle-earth, for which two skilled adventurers are needed.

The sign promises generous compensation, and your friend eagerly urges you to join him in taking the offer, but having heard dark rumors about the valley, you hesitate. When a grizzled old man who overhears your conversation affirms your fears and claims to be the lone survivor of a past doomed trip, you decide to skip the expedition, and your friend storms off to go without you.

Now your friend has failed to return. Guilty about not joining him, you set out for the Valley of Death, determined to find him and bring him home.

Full introduction

You were sitting in the pub one night, enjoying a brew with a good friend. He started talking about a fantastic deal he had heard about. You followed him across the street. You asked him not to keep you in suspense any longer, but he would reveal nothing. You entered the Mayhem Inc. Building, a favorite supplier for adventurers with a little dough.

"I'm starting to get impatient," you told your friend. "You know I just recovered from that wound the Balrog gave me. I'm not interested in buying any equipment right now."

"That's not the kind of deal I'm talking about," he said. "Look, we're almost there."

"Almost where?" you asked, but your friend did not hear you.

You entered a small, well-kept room. An interesting-looking rock, placed within a small case, caught your eye. Your friend grabbed your shoulder and said, "Look at this." You turned around and saw a large sign.

This is your big chance!
Need two good warriors not afraid to face danger. Organizing expedition to the Valley of Death. Untold riches await.
Wages: Fifteen thousand gold plus a full share of all treasure. Equipment provided. Meet at Green Dragon Inn on the twenty-first.

"Interesting," you said.

"You know this is perfect for us," said your friend. "Fifteen thousand! Plus treasure! And equipment! How can you pass this up?"

"Very easily," you replied. Your leg still hurt where the flaming whip seared through your skin. The deal sounded good, but it wasn't the right time. "Besides," you argued, "I've heard stories about this Valley of Death..."

"What? You, scared? Man, for fifteen thou and who knows how much more, I'd sing to Sauron himself! Valley of Death... Ha... Old wives tales. What do they know?"

"More than you do, fool!" Said a voice behind you.

You wheeled around to see an old, one-eyed man. One look at him and you could sense that something was special about this battle-weary veteran.

"I was once young, energetic, and full of adventure, as you are now. I wanted to take on the world, thought I could, as you put it, 'sing to Sauron himself.' I, too, laughed at the tales of the Valley of Death. How foolish I was! You know, sometimes old wives tales are not as tall as they may seem."

Thoroughly captivated by the old man's words, you begged him to explain.

"You see that rock over there?" He asks, pointing to the case you noticed before. "That rock is the only thing ever brought out of the Valley of Death. It is dusty, but if you look carefully you will notice that it is pure gold!"

"How do you know all this?" Asked your friend.

"How?" He replied. "I brought it out! I am the only man to ever survive the Valley of Death!"

He went on to describe the valley. "The River Anduin breaks off and enters a deep valley made of stone. Once in there, there is no turning back. You must reach the high pass — and then the danger triples! If the hunger doesn't get you, the creatures will. Then there're the big lizards..."

"If it was so bad," your friend asked, "how did you escape?"

The old man's face went blank. His answer left your friend's mouth gaping.

"I drowned."

Oh, how you wish your friend had remembered the old man. But, no, "Damn you and the old geezer," he went anyway. And now he's gone. But you're not giving up. You owe it to him. Who pulled you up all those times when the ground crumbled below you, whose bow was unerring when your sword missed the mark? No, you're not giving up... He may be dead, and you may die searching for him, but where there's a heart, there's a hope, and where there's a will, there's a way.

Do it to it!


⚠️ A walkthrough is needed for this adventure.
⚠️ A map is needed for this adventure.


In the adventure's introduction the old man states that it takes place "where the River Anduin breaks off and enters a deep valley made of stone," which suggests the setting is Middle Earth (in common with Ruby's four previous and four following adventures). The River Anduin is the longest river in Middle Earth and flows generally south from the Grey Mountains, through Rhovanion, past Rohan, Moria, and Gondor, and into the Bay of Belfalas. The river in Ruby's adventure flows mostly north, but as noted may be a branch instead of the main channel.

External links