The Tomb of Y'Golonac
|The Tomb of Y'Golonac|
|◄Eamon adventure #70►|
|Revised||7 June 1987|
|EDX set||Classic Eamon Adventures, Vol. 2|
|Native format||Apple DOS 3.3|
The MAIN PGM of The Tomb of Y'Golonac, the sole adventure written by Romanchuk, indicates that it was written in March 1983 and revised in June 1987, three years after its announcement by the National Eamon User's Club. The adventurer is dedicated to the pulp horror author H.P. Lovecraft and shares many themes with Mike Ellis' adventure Well of the Great Ones, also focusing on Lovecraft's work.
The adventure borrows heavily from other authors working in the neighborhood of Lovecraft; the eponymous creature Y'Golonac is the creation of horror author Ramsey Campbell, and the portion of the introductory text reading
- "Beyond a gulf in the subterranean night a passage leads to a wall of massive brick, and beyond the wall rises Y'Golonac to be served by the tattered eyeless figures of the dark. So may Y'Golonac return to walk among men and await the time when Earth is cleared and Cthulhu rises from his tomb among the weeds, Glaaki thrusts open the crystal trapdoor, Snub-Niggurath strides forth to smash the moon-lens..."
is taken from Campell's short story Cold Print. The Voormithadreth mountains mentioned in the introduction are taken from author Clark Ashton Smith's work and the enemy "Hound of Tindalos" is drawn from the short story of the same name by Frank Belknap Long.
The adventurer has overheard rumors of an evil cult called "The Minions of Y'Golonac," who have prophesized an immanent destruction of the Planet Eamon in the tome Revelations of Glaaki. Motivated by the promise of saving the world, along with the accompanying reward and treasure found in the Tomb of Y'Golonac, the adventurer sets off through the Voormithadreth mountains to annihilate the cult.
Reviewer Pat Hurst—who assisted in the similarly-themed Well of the Great Ones—gave a dual rating to the adventure: a score of 4/10 for "average" Eamonauts and a score of 6/10 for those interested in the works of Lovecraft (i.e., "Cthulhu types"). Hurst noted that players of any stripe would find a means to quickly kill their characters, as the monsters are exceedingly tough and the map is littered with unforgiving (and gruesome) death traps, although he conceded that this was "true to the [Lovecraftian] genre." The writing and descriptions were praised, although the plenitude of unmarked exits in rooms proved a source of frustration to Hurst.
- The use of the Power spell will turn the player into a monstrosity with a "slimy, octopoid mass" for a face with probability of 10%—reducing the adventurer's charisma to 3 in the process—and will alter the sex of the player with probability of 5%.