|◄Eamon adventure #149►|
|EDX set||The Sam Ruby Adventures|
|Native format||Apple DOS 3.3|
Eamon 149 - Elemental Apocalypse, Disk 1.dsk|
Eamon 149 - Elemental Apocalypse, Disk 2.dsk
Eamon 149 - Elemental Apocalypse, Disk 3.dsk
Eamon 149 - Elemental Apocalypse, Disk 4.dsk
Elemental Apocalypse is a four-part Eamon adventure written by Sam Ruby, with each part occupying its own diskette. The parts are titled "The Indoor Forest", "The Search for the Hidden Valley", "Mount Mundabar", and "Assault on the Element Lords".
After departing from the northern city of Andport aboard the sailing ship Lucky, a storm at sea wrecks the ship and you drift aimlessly for days, finally washing up on the western shore of an unknown continent you dub "Northland". The people living there take you to the kingdom's capital of Sayhar to meet the Prime Minister, a kind man who befriends you and gives you food, shelter, and access to a library where you can read about the land and its history.
You learn that Northland, an area where magic is not normally practiced, was wracked by a series of conflicts known as the Magic Wars which began 50 years ago when a band of seven powerful magic users known as the Element Lords invaded from the east. After 20 years of battle and bloodshed, one of the Element Lords named Blancos defected to join the Northlands and with his help two of his fellows were slain and the remaining four banished to another dimension, bringing the wars to a close.
The Prime Minister, knowing you're a capable adventurer, now seeks your assistance with a series of sensitive missions, first to locate their absent king, then to infiltrate a neighboring kingdom of goblins, to find the source of recent natural disasters... and ultimately to save the kingdom by preventing the return of the Element Lords.
Part One: The Indoor Forest
Recently you were taking part in a seaborne expedition when your ship was wrecked by a storm. You floated for days until you reached the western shore of a distant continent, whose inhabitants, their culture, and history you knew nothing about. Fortunately, your languages were similar (a common ancestry?). You found that you were on an uncharted continent (which you name "Northland.") The dominant country, where you come ashore, is the North Kingdom. You decided to make your way towards the capital; the port of Sayhar at the mouth of the River Martazar.
There you were received by the Prime Minister of the North Kingdom, who was eager to here your tales of another land. One night you had dinner with him.
The Prime Minister told you he had a matter of great importance to talk to you about in the morning. But first, he wanted to give you the opportunity to find out a little about the Northland and the North Kingdom.
That is all you have time to read.
"In the western territory there was built an Indoor Forest, a masterpiece of engineering, for King Alnaron I. But during the Magic Wars it was abandoned, and for several decades it has been shunned."
"But four weeks ago, the king took a secret holiday there. We of course sent several attendants with him, but for fear of some enemy finding out he had left the kingdom, we sent no soldiers."
"The king has not returned!"
"Nor have we any word from the Indoor Forest. Now, as I told you, the king's trip was a secret. Therefore we cannot send a large party to investigate. But you, a stranger, could easily be snuck out of the city and sent to the Indoor Forest. Then you could find out what is happening. Remember, neither friend nor foe may find out about the crisis, lest the security of the North Kingdom be jeopardized!"
You journey for several days until you reach the Indoor Forest. The guide has been instructed to lock the doors behind you, lest some evil that had taken root in the forest escape.
As you look around to get your bearings, you hear scuffling outside the forest, and then a scream. Your calls to the guide go unanswered.
Part Two: The Search for the Hidden Valley
It has been two months since your adventure in the Indoor Forest. The North Kingdom has been shocked by the death of King Alnaron III, but his stewards have kept the nature of the death a secret, in fear of panic. As you once again find yourself in Sayhar, you are invited to the royal palace for a conference with the Prime Minister. Before the conference, you have an opportunity to further examine the records of the palace archives.
"Though the kingdom has weathered the death of Alnaron III, a new crisis threatens to destroy us all. For it seems that nature has turned against us. Sailors report unusual storm activity, and, as you know, the prosperity of our country depends largely on sea trade. But that is not all. Cyclones have ravaged the east, and earthquakes are causing great damage as well. Furthermore, fires have been raging all over the country. In addition to destroying the forests (and therefore our supplies of wood), they have burned down several homes."
"And, as if this crisis was not enough, last night word leaked out of the strange circumstances surrounding our lord's death. The people, already restless with frustration, are crying out for action."
"We have reason to suspect the goblins as responsible for the murder. Perhaps by killing the king, they hoped to cause enough confusion to make gains in the east. Our forces are on alert, but so far there have been no hostilities other than the usual skirmishes in the wild lands."
"You can understand, I am sure, the seriousness of our situation. Already two of the states are calling for immediate retaliatory action. And at the same time, we are being destroyed by natural disasters."
"And yet, the unbelievable number of these occurrences have led some to believe that the disasters are not so natural. And of this I too have been convinced. I fear we are being deliberately attacked — through the use of magic!"
"You see, after the Magic Wars ended, the goblins cut off passage to the Hidden Valley. Their greatest fear is that we gain more knowledge of magic. But, since we were at peace, there was no real need to risk war for the sake of reaching the Hidden Valley. And since we do not know what goes on there, it is entirely possible that some of the magi's folk survive there, and are exacting revenge from afar. Of the seven magi, only Blancos remains on this earth, and he left several years ago for the valley. Thus, any magic that we possess is not help against this barrage. I fear that the recent events are an elemental apocalypse, and that soon we may all perish if we do not find a solution."
"We have a plan, a plan that involves you. We intend to send a lone warrior to the Hidden Valley. We cannot send great numbers, or they will be detected, and a terrible war will begin with the goblins, a war we can ill afford. Blancos told us that the Hidden Valley lies 'beyond the east mountains.' The only way to get there is to go through the high pass in the east mountains, which lies far to the east, past the territory and at the far end of the wildlands. Gra'sha, a goblin warlord, keeps a small force there to warn him of any attempt to reach the valley. But if we were to send a single fighter, he could succeed in breaching the defenses and reaching the valley."
"Here then, is your briefing. You will be escorted to the border of the east territory, and then accompanied by a small force through the wild lands. When you reach the foothills of the east mountains, you will be on your own. Your mission is to gain passage through the high pass and learn what is going on in the valley. If the disciples of the magi do exist there, and if you are capable, you should destroy the threat."
"We have recently intercepted a description of Gra'sha's defenses. Goblin platoons consist of four details, which consist of three soldiers and an officer. In a platoon, the officer of the fourth detail is of a rank equal to captain, and he is the commander of the platoon. We expect that the goblins will have two details in fortifications, a third detail inside the pass, and a fourth on patrol. It is absolutely necessary that you eliminate any lookouts before venturing further, or the captain will have time to hide any important objects."
"One more thing. It has come to our attention that you possess some prowess in magic. Know you, though, that your magic may not work in the Hidden Valley. Go carefully but speedily. If you attack the goblins, do so cautiously; they are mighty warriors. However, they will not follow you into the valley."
Part Three: Mount Mundabar
"You know my name," he says, "but do you know who I am?"
Yes, you do. He is Blancos, one of the magi.
"Well, now that that's been established, who might you be? Not a disciple, no doubt. A Northlander? You do not appear to be one."
You tell him who you are and what has happened since you have been in Northland.
Blancos is shocked when you tell him of the death of Alnaron. He becomes even more sad when he hears the rest of your tales.
"Grave is the matter, indeed. I feared such a thing might happen. But I babble. Listen, traveler. After I left Sayhar, I wandered about for some time, before returning to the Hidden Valley, as it is called in Northland. When I came here I found that the once-proud disciples had degenerated into wandering nomads. I came to the foothills, where once stood the castles of the magi, glorious monuments constructed by Alsazar. But what I found was most curious: the castle of Pyrano, Terralar's underground castle, Hydronor's by the lake, and Aerinie's in the mountains, had been razed. It was as if some great force had rent them from their foundations and then disintegrated them. Alas, my home had been ruined by time; but the castle of Alsazar and Cerelorn had survived. I therefore came here and made my way to the laboratory, which we now stand in. I spent some time here, and one night I awoke to a great clamor. I arose, and at first I believed I was dreaming."
"Traveler, do you realize who killed King Alnaron? Do you realize what is happening?"
You think for a moment.
"The four magi have escaped, and they have come for revenge!!!"
"For, on that night, I awoke to see four figures standing before me. They were Pyrano, Terralar, Hydronor, and Aerinie! Somehow they escaped the dimensions I banished them to long ago, and now they had returned. Alas, they imprisoned me thus, and after searching the castle they found their crowns. With them, their power is nearly infinite! Then they broke my crown, and after some gloating, went off to their dimensions again. That was nigh a year or two ago."
"But Hydronor did not find his crown, since the king... alas."
"I begin to see their course. From what I gathered from their boastful talk, I believe that they have molded their dimensions according to the elements they command; thus, they have created dimensions of air, water, earth, and fire, layered parallel to each other much like the layers of our earth. In these dimensions their power would prevail totally. And now you tell me of the recent disasters in Northland. It is obvious. Armed with the power of the crowns, the magi, the 'Element Lords,' hurl their fury at Northland from their dimensions! This must stop, or all of Northland will be destroyed!"
"And yet, the Element Lords stay out of reach in their dimensions, content to attack from afar. Therefore there is only one thing that can be done. An assault must be launched on the Element Lords, in their own dimensions. Until they are all dead, the survival of Northland will be threatened. And time is running out — if you were to return to Sayhar to seek help, Northland might be destroyed before action could be taken."
"You, traveler, must go alone!"
"With my crown broken, my power is limited. I cannot go with you, nor can I teleport you to the dimensions. And yet there is a way to reach them."
"Far to the north of the valley, tall mountains rise amidst the icy wastes. There is one mountain called Mundabar, a huge mountain whose top cannot be seen from below. A long time ago, an explorer scaled the mountain, and discovered a trans-dimensional field near the summit. Theoretically, the field exists in all dimensions, and therefore serves as a gateway to them. If you could reach it, you could find your way to the Element Lords."
"But the danger is great. Mundabar is hard and cruel, and it is said that frost giants inhabit the frozen caves high in the mountain. The giants were feared even by my people, and Mundabar was therefore shunned. You should try to keep out of trouble and keep your goal in mind."
"If you succeed, you will be facing the element lords on their 'home turf.' The physical rules and logic that apply in this world may not exist in the other dimensions. Be careful! Also, I have noted that up until now, you have not been very careful in your actions. Look before you leap!"
"If saving the world is not motivating enough, let me inform you of a treasure you may wish to seek. Alsazar once fashioned a great mace out of trizantium — his greatest creation. It was so powerful, it could crush a crown of magic like so much paper. It was this that they used to destroy my crown. Note that the Element Lords have divided the mace into four parts, so that no mage could destroy the power of the others. If you were to assemble the mace, you could become the most powerful man in the world."
Part Four: Assault on the Element Lords
You are floating through the dimensions. Worlds and other planes of existence flash before you, as an amulet given to you by Blancos pulls you towards Aerinie's dimension of air, the most accessible of the elemental planes controlled by the magi.
You have used up the remainder of your healing aids to put you in perfect health. You look around and find yourself solidifying somewhere in Aerinie's dimension. You once again go over your instructions. After killing one of the magi, the command word "Torar," taught to you by Blancos, will destroy the dimension. Theoretically, this will shunt you into the nearest parallel dimension — namely, the next elemental dimension, and then your home dimension.
These maps by author Sam Ruby cover the first three parts of the adventure:
Part 1, "The Indoor Forest"
Part 2, "The Search for the Hidden Valley"
Part 3, "Mount Mundabar"
- Eamon Adventurer's Guild Library Master List
- The Interactive Fiction Database: Elemental Apocalypse
- Interactive Fiction Reviews: Elemental Apocalypse