Orb of My Life
Orb of My Life | |
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◄Eamon adventure #120► | |
Author | John Nelson |
Released | June 1986 |
Revised |
17 March 1996 (DOS) 19 June 1991 (ProDOS) |
EAG number | 120 |
EDX number | 04-17 |
EDX set | The John Nelson Adventures |
Native format | Apple DOS 3.3 |
Files |
Eamon 120 - Orb of My Life.dsk Eamon 120 - Orb of My Life (ProDOS).dsk |
Orb of My Life is an Eamon adventure written by John Nelson.
Premise
From the introduction:
Scarcely in recorded history has Eamon experienced such calamity. It seems all of nature has finally run amok. Animals normally possessed of mild temperament attack on sight and fight to the death. Strange winds and storms come up without foresight or warning, and then just as quickly are gone. No one so far seems to have an answer.
You are at a loss at what to do, if anything, when you are summoned to the royal palace. Sagonne, royal wizard to the king, has sent for all experienced free-adventurers to come to his aid. The palace guard reports that you are the only one they could find. All the others have run off in search of the solution to this crisis on their own, or are hiding out until it passes.
Sagonne greets you from his bed, for the life force seems to be draining from him each passing minute. He explains: "I need your help. I was going to use the power of my own Life Orb to battle the strange forces that are tearing at Eamon, but upon reaching its magical resting place, I discovered it missing. I suspect there may be a link between its disappearance and this crisis.
"During the last few nights, I have had nightmares about someone trying to take the Orb away. I woke each night with a hideous scream in a cold sweat. I took the precaution of placing a powerful forcefield around the Orb. Apparently it wasn't powerful enough.
"The Orb is a magic vessel of great power and value — a powerful magic amplifier. It can increase the amount of magic a being can generate. If the possessor is willing to make the sacrifice of linking his life force to that of the Orb, the level of power that can be achieved is triple what would normally be possible.
"I made that sacrifice. But now that the Orb is missing, my life force has almost gone with it. I must have the Orb back before my life force ebbs and I die.
"Recently I sent a party of Adventurers to the lair of Tolor, a good friend of mine, to seek his aid, but there was a cave-in. Some of the party were trapped and buried, others returned, saying the entrance was forever blocked.
"Tolor seems to have what we need to get where we must go, but he is forever buried now, possibly dead. There is only one hope — a rumored alternate route. I have instructed the palace guard to take you to a temple. There you may find the way. And please — be thou careful with the Orb — for it is the Orb of my life!" With that, Sagonne passes out.
Walkthrough
EAG president Tom Zuchowski wrote a walkthrough for Orb of My Life that was published in the September 1998 issue of the Eamon Adventurer's Guild Newsletter. Zuchowski's walkthrough is detailed and includes instructions on how to modify the Main Program such that a single saved game can be repeatedly restarted.
External links
- Eamon Adventurer's Guild Library Master List
- The Interactive Fiction Database: Orb of My Life
- Interactive Fiction Reviews: Orb of My Life
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