Cities and towns
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Cities and towns on the world of Eamon (and worlds beyond) are the setting of many Eamon adventures and are among the most common named features that authors create. Due to the diversity of contributors to the Eamon library, descriptions are not always consistent, and a majority of settlements appear only in single adventures. A notable exception is Evenhold, site of the Main Hall. This page lists the cities, towns, villages, and other settlements that have appeared in, or been described in, published sources.
Unless otherwise specified, distances and directions are from Evenhold.
Feature | Description | Source(s) |
---|---|---|
Agroville | Community in the western quarter of the New Kingdom. | Redemption |
Aknor | Settlement or area home to good Sir Charles. | The Senator's Chambers Temple of Ngurct |
Andport | A northern port. | Elemental Apocalypse |
Arenjun | "The City of Thieves", a walled city east of Evenhold. One of its most prominent features is the tall Tower of Yara. | Jewel of Yara |
Asereht | City near the mountains in the country of Rhyl. | The Creature of Rhyl |
Bahyrst | An extinct agricultural village with a sprawling cemetery. Located several days northeast of Geldhaven. | The Vile Grimoire of Jaldi'al |
Banner Elk | Settlement in area of Bahyrst. | The Vile Grimoire of Jaldi'al |
Baronia | Town one mile north of the Darkwoods; also the name of its province. | Expedition to the Darkwoods |
Behlos City | City many miles east of Evenhold, reached by travelling along the long, cobblestone-paved King's Road. The city has gates on the east, west, and south sides; the king's Great Hall is on the north. The city has a number of businesses including Burly Irishman Outfitters, Kingsworth Clothing, Black Horse Tavern, Trollsfire Pub, and an open market. Thoroughfares in Behlos include the King's Road, Main Street, Elm Street, Dead Man's Pike, Cedar Lane, Battleforge Lane, and Wyvern Boulevard. | Stronghold of Kahr-Dur |
Belbury | City at least a few hours from Evenhold; near a large fast-moving river; once attacked by the Army of Thorak. | Firestorm |
Belvarus | Settlement not far from Grunewalde. | Grunewalde |
Crystalbay, Lesser Stroyol | Location of Spellunker's Adventuring Supplies, possibly in the region of Bahyrst. | The Vile Grimoire of Jaldi'al |
Deljemfrolic | Home of Bob the Wanderer. | The Gauntlet |
Diablo | A "rough frontier town" and starting point for the Knight Quest system. | KnightQuest |
Dodge | Town in the countryside southeast of Evenhold. | The Eamon Railroad A Runcible Cargo |
Dorier | Capital of the Kingdom of Dorier; on the west side of the city are docks and a harbor; open sea lies west and north. | Eye of Agamon |
Duron | City-state generally west of Dorier across the ocean; sheltered by surrounding mountains. | Eye of Agamon |
Dunderhaven | Settlement near Evenhold, probably to the north. In or near Dunderhaven is a castle, beneath which is an entrance to the lair of the Minotaur. A river flows near Dunderhaven and runs generally south; this river is likely the Zyphur. | The Lair of the Minotaur |
East Horseshoe | A town in the vicinity of Belbury, menaced by the forces of Thorak. | Firestorm |
Evenhold | The town that is the site of the Main Hall. Also called Eamon Town (or Eamon Towne). | Various |
Fahrnor | A wealthy city roughly seven days' ride to the west. | Stronghold of Kahr-Dur |
Falmen | Home of a cleric named Felix. | The Gauntlet |
Flagstop | A stop on the Eamon Railroad just after Mudville. | The Eamon Railroad |
Frukendorf | Town west of Evenhold, known as the home of bandits. | The Abductor's Quarters A Runcible Cargo |
Geldhaven | A trading outpost several days' north of Evenhold near the Tiaga Gorge. | The Vile Grimoire of Jaldi'al |
Ghost town | An abandoned settlement north of Belbury, populated by actual ghosts | Firestorm |
Gran Buen | A port city on the east coast of the continent of Republica. | Journey Across the Muerte Sea |
Griffinville | Village in the land of Saxavania. | The Temple of Dread |
Griswald | Ancient city to the east, protected by a magical statue of the god Barantu. | The City of Sorcerers |
Grunewalde | Only town in the duchy of the same name, east of Evenhold in the Jarlschlager Mountains, on a branch of the Great East Road. | Grunewalde Eamon Gazetteer |
Helstar | City that magically appears (Brigadoon-style) at rare times and on various worlds including Earth and Eamon. | Assault on Helstar |
Hobnail Junction | Walled town, site of the Artisans Guild and home to Lord Bottomsmith who lives in the castle. The town has a hotel, tavern, church, and various businesses including a weapons shop operated by the "Cavielli Brothers"; its named streets include Armory, Bronze, Iron, Jeweler, Market, and Main.. | The Fugitive |
Hogarth Town | Town in Duneshire, south of Evenhold. | Hogarth Castle |
Ironcastle | Community in the eastern quarter of the New Kingdom. | Redemption |
Kaii | Populated place on the island of Duron. | Eye of Agamon |
Kathros | City in "west Eamon". | Cliffs of Fire |
Kingscourt | Capital of the New Kingdom. | Redemption |
Knieriem City | Towering city with a harbor and the capital of the land of Knieriem. Steam ships travel between Knieriem City and Evenhold or its vicinity. | Assault on the Clone Master |
Lieto | An agricultural community west/northwest of Virrat City. | Malleus Maleficarum |
Lumen | City protected by a god of the same name. | Walled City of Darkness |
Mudville | Town east of the Main Hall. | The Eamon Railroad A Runcible Cargo |
Nell-Zon | Town in the vicinity of Evenhold, site of the Amateur Alley. | Amateur Alley (EDX version) |
New Alfredtowne | Home town of the adventurer's friend Melvin. | The Valley of Death |
Ockham | Home of Bill of Ockham, a former rhetoric instructor at Eamon University. | A Runcible Cargo |
Oigres | "Hick town" where cheese dip is popular. | Attack of the Kretons |
Opeton City | Technologically advanced but abandoned city that lies beneath a plain a number of miles from the Main Hall. | The Underground City |
Pendrama | A city north of the Shadow Wall that was attacked and damaged by the Darklord. | Return to Pendrama |
Port Bax | A port town located near Duron and Ragodon. | Eye of Agamon |
Ragodon | Town near the city of Duron and east of Port Bax; headquarters of the Brotherhood of the Darklord; bordered on the west by the River Borg; named thoroughfares include Axe Lane, Riverton Walk, Northgate Road, Beggar Road, Knight Street, and River Bridge Road. | Eye of Agamon |
Sarcarm | A site, possibly past or ancient, where something or someone named Gorlithium was defeated; the event is depicted in a mural in the library of Merlin's castle. | Merlin's Castle |
Sayhar | Capital of the North Kingdom and a port situated at the mouth of the River Martazar. | Elemental Apocalypse |
Shrine City | Community in the southern quarter of the New Kingdom. | Redemption |
Sirap | A city "well east" of the kingdom; site of the Cathedral of Notre Dame. | Lotto's Masterpiece |
Slobourough | (Or Slobourogh) Village in or near Marewood Forest. The Mole Man caused it to sink below the ground, but it was returned to the surface. | Revenge of the Mole Man |
Southaven | A town in the North Kingdom on the continent of Northland; also the name of the surrounding region. | Elemental Apocalypse |
Southport | Coastal city southwest of Behlos, surrounded by a large stone wall. Southport Road enters from the north through an iron gate flanked by towers. | Stronghold of Kahr-Dur |
Tornio | Capital city of a distant kingdom. | The Sword of Inari |
Tradetown | Community in the center of the New Kingdom. | Redemption |
Triconton | Location of the Zena Vault Company | The Prince's Tavern |
Vaalpa | Town in the north with a dictatorial ruler. | Vaalpa's Plight |
Virrat City | Principal city of the Duchy of Virrat, three days west of Evenhold. | Malleus Maleficarum |
Vulden | City in or near the land of Aldaar. | The Dragon of Aldaar |
Yomber | Town where the queen has a castle; near the Main Hall and near the sea. | Escape from Mansi Island |