Structures
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Structures on the world of Eamon, from castles and fortresses to houses, taverns, and other buildings.
Castles
Castles, citadels, keeps, towers, and other fortified structures.
Structure | Description | Source(s) |
---|---|---|
Black Castle | Once the stronghold of Count Rovnart of Nagog, now "a huge, sinister, black ruin standing stark on the horizon." Many days' ride from the Main Hall. | The Black Castle of NaGog |
Blood Feud castle | North of Evenhold; site of conflict between two feuding families. | Blood Feud |
Citadel of Blood | "A huge castle that [stands] off quite a ways from town surrounded by a forest" | The Citadel of Blood |
Castle Charlast | Home of King Charles of the Sicilians, located somewhere east of the Main Hall. | Search for Mack |
Castle of Doom | A small round castle within a round wall, operated by a pair of elderly ladies who use it to give adventurers some excitement. The road back to the Main Hall leads north. | Castle of Doom |
Count Fuey's castle | The Castle of Count Fuey | |
Baron Hador's castle | The Castle of Count Fuey | |
Grimhold's Tower | Tall tower north of the Foulwater Marshes, surrounded by the Blackwall. | The Treachery of Zorag |
Heroes Castle | A castle possibly owned by a powerful businessman; location unspecified. | Heroes Castle |
Hogarth Castle | A castle in the south part of Hogarth Town in Duneshire. | Hogarth Castle |
Ironcastle | Military and industrial center of the kingdom of Graceland. | Redemption |
Ivory Castle | A ruined castle in a dark forest north of the Main Hall. Home in years past to powerful wizard. | The Ruins of Ivory Castle |
Kildarin's Fortress | Castle not far to the east of the Main Hall, known for its hospitality. | The Infested Fortress |
Castle Kophinos | Once one of the most splendid houses in the land. | The Castle Kophinos |
Castle Logres | Formerly known as Swamp Castle; a lichen-covered castle sinking into a swamp, captured and occupied by lizard people. | Redemption |
Mad Doctor's Castle | A well-defended castle; location unknown. | The Black Death |
Castle Mantru | Home of the evil wizard Crimson. The way back to the Main Hall is south. | Castle Mantru |
Merlin's Castle | A castle somewhere west of the Main Hall. | Merlin's Castle |
Castle of Riveneta | "A castle to the north of town which was abandoned by the royal government when the Queen Rivineta mysteriously died." | Castle of Riveneta |
Ruined citadel | The "old ruin of a small citadel on a cliff overlooking a rarely used pass," inhabited by the Ngurct cult; possibly north of Evenhold. | The Temple of Ngurct |
Ruined castle keep | Burnt ruins above a system of caverns and tunnels. | Death's Gateway |
Sorceror's Spire | A tall tower set against a cliff face; possibly located north; home to a school for magical education and mystical research. | Sorceror's Spire |
Twin Castles | Castles that are home to the rulers of rival kingdoms, the two connected by a north-south road. Good King Escher's castle is south; wicked King Vathek's castle is north. | The Twin Castles |
Valkenburg Castle | Castle in Valkenburg owned by Lord Hobart. Taken over in the 532nd year by the evil sorcerer Draxnehr and liberated by the adventurer. A stream south of the castle flows toward the Main Hall. | Valkenburg Castle |
Inns and taverns
Structure | Description | Source(s) |
---|---|---|
Beat Hotel | A hotel in Interzone; its lobby is "shabby, yet somehow stylish." | Adventure in Interzone |
Black Horse Tavern | Dark and smoky tavern in Behlos City frequented by the working class. | The Treachery of Zorag |
The Cauldron | The name of a tavern in the New Kingdom, and of one in the capital of the Northwest Kingdom. | Redemption, Banana Republic |
Crow's Nest | A fancy tavern on Captain's Walk in the more affluent northern portion of Evenhold's harbor district. | Buccaneer! |
Dark Horse Tavern | The Sword of Inari | |
Dewdrop Inn | An inn in Evenhold just north of the Main Hall, the opposite side of the hall from the village entrance. The adventurer's lodgings are in "a dumpy little room overlooking the street." | Graphics Master |
Drunken Widow | A small tavern in the town of Oigres. | Attack of the Kretons |
Gobs of Fun | A seedy tavern in Evenhold's harbor district. | Buccaneer! |
Great Griffin Tavern | The local social hall for a distant town. | Edgar's Adventures |
Green Dragon | A local tavern where an expedition to the Valley of Death assembled. | The Valley of Death |
Golden Dragon | A tavern in Evenhold operated by Malrik the bartender. | The Forbidden City |
Good Cheer Inn | An inn situated near the harbor in the capital of Dorier. | Eye of Agamon |
Half Moon Tavern | A tavern on the south side of the town square in Grunewalde. | Grunewalde |
Howling Wyvern | "A large, boisterous place" in Tradetown in the New Kingdom. | Redemption |
IXL Tavern | A real 1980s tavern at the corner of 1st Avenue and Vine Street in Seattle, Washington. | Modern Problems |
Leaky Bilge | A seedy tavern in Evenhold's harbor district. | Buccaneer! |
The Parade | A tavern in Interzone, with entry through a sturdy locked door. | Adventure in Interzone |
Prancing Unicorn | Tavern in the city of Lumen that serves fine beer. | Walled City of Darkness |
Sailor's Delight | A "grog shop" near the southern end of Anchor Way in the harbor district of Evenhold. | Buccaneer! |
Tar Pits | A seedy tavern along Scuppers Alley in the harbor district of Evenhold. | Buccaneer! |
Trollsfire Pub | Dimly-lit, smoky pub in Behlos City with poor quality ale. | The Treachery of Zorag |
The Windmill | A tavern in the New Kingdom. | Redemption |
Houses
Structure | Description | Source(s) |
---|---|---|
Gartin Manor | A manor house owned by one of the adventurer's friends; location unspecified. | Gartin Manor |
Granite Hall | Home of the arch-mage Ajakstu. Location unspecified; exit from the hall leads north. | Escape from Granite Hall |
House of Ill Repute | A brothel south of the Main Hall. | House of Ill Repute |
Mattimoe Palace | A large green boarding house north of the Main Hall in Evenhold. | The Mattimoe Palace |
The Senator's house | Home of the Senator; "a lonely edifice far from other buildings or people,". The road back to the Main Hall leads west. | The Senator's Chambers |
Temples
Structure | Description | Source(s) |
---|---|---|
Temple of the Guild | A place of training and entertainment operated by the Guild of Free Adventurers. It's a long and boring journey from the Main Hall, at a site chosen for its remoteness. | Temple of the Guild |
Temple of the Trolls | In woods possibly to the north | Temple of the Trolls |
Temple of Xim | Possibly east of the main hall | Priests of Xim! |
Others
Structure | Description | Source(s) |
---|---|---|
Adventurers Guild Main Hall | A large structure in Evenhold that serves as the starting location for nearly all Eamon adventures. | Various |
Bandits Guild Main Hall | A lavish structure in the town of Frukendorf; headquarters of the Bandits Guild. | A Runcible Cargo |
Eamon University | An institution in or near Evenhold; the physicist Professor Thomias X. Larkspur conducts his research there. | Museum of Unnatural History |
Mayhem Inc. Building | "A favorite supplier for adventurers with a little dough"; in Evenhold across the street from a pub. | The Valley of Death |
Museum of Natural History | A natural history museum in Evenhold, located on the corner of First Street and Main Hall Avenue and once briefly transported to another dimension. | Museum of Unnatural History |
Science Institute | Located "north of Eamon Town". | The Time Portal |