Source:Eamon Adventurer's Guild Newsletter, January 2004
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Description |
The Eamon Adventurer's Guild Newsletter, January 2004 issue. |
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Source | |
Date |
January 2004 |
Author |
Eamon Adventurer's Guild; Tom Zuchowski (editor) |
License |
Permission has kindly been granted by the copyright holder for this copyrighted item to appear in the not-for-profit Eamon Wiki website. Permission granted by Matthew Clark in email with Huw Williams on 22 November 2012. |
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The Eamon Adventurer's Guild
January 2004
This is the third "online" issue of the EAG newsletter. It is the result of the arrival of two new Eamons from Frank Kunze, who had converted two of John Nelson's Knight Quest adventures into conventional Eamons.
Eamon Adventurer's Guild
Thomas Zuchowski, Editor
7625 Hawkhaven Dr.
Clemmons, NC 27012-9408
(336)766-7490
Email: eamoncd@bellsouth.net
This document is released to the Public Domain. Any part of this newsletter may be reproduced without permission. Please honor the privacy of the members listed herein, and ask their permission before distributing their names or addresses.
If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be assigned an adventure number, and tested for bugs and other problems. An informal critique and disk with bug corrections will be returned for your final comment, action and approval before release.
Our mail-order Eamon vendor:
Kula Software
2118 Kula St.
Honolulu, HI 96817
http://www.angelfire.com/hi/kulasoft
Eamons are available online. The following sites are known good to me. There are also some ftp links that you will find on eamonag.org.
Last but far from least, http://www.wbwip.com/a2web/ has links to just about every Apple II site that there is.
Eamon Walk-Through List
7 | The Devil's Tomb | Dec00 |
19 | Death Trap | Mar98 |
62 | The Caverns of Doom | Mar97 |
74 | DharmaQuest | Mar00 |
77 | Temple of the Trolls | Mar99 |
107 | The Last Dragon | Dec99 |
114 | Thror's Ring | Dec96 |
116 | The Iron Prison | Dec99 |
120 | Orb of My Life | Sep98 |
126 | Pyramid of Anharos | Jun98 |
127 | The Hunt for the Ring | Dec98 |
129 | Return to Moria | Jun99 |
132 | Rhadshur Warrior | Jun96 |
145 | Buccaneer! | Dec97 |
147 | The Dark Brotherhood | Sep96 |
150 | Walled City of Darkness | Mar96 |
161 | Operation Endgame | Jun97 |
194 | Attack of the Kretons | Jun00 |
206 | Curse of the Hellsblade | Dec00 |
220 | Catacombs of Terror | Sep00 |
239 | Idol of the Incas | Sep99 |
SD137 | Redemption | Jun00 |
Here is a list of Eamons that have been considered but not done in this column because they have solutions either in standalone programs, or "online" as you play. This is not a complete list!
165 | Animal Farm |
166 | Storm Breaker |
183 | The Boy and the Bard |
204 | Sanctuary |
240 | Heart of Gold |
Always check your Eamons for bonus programs on the disk! Several of the better authors have been known to do this on occasion.
Adventure Reviews
#247 Amateur Alley
by John Nelson
Reviewed by Tom Zuchowski
MAIN PGM Version: | 8.0 (Frank's 6.0/7.1 cross) |
Extra Commands: | PLAY
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Deleted Commands: | None |
Special Features: | None |
Playing Time: | 30 minutes |
Reviewer Rating: | 4.0 |
Description: In a nutshell, a crazy old man tells you there is treasure to be had in "the Alley." You decide to go see.
Comment: This was the "Beginners Cave" of John Nelson's aborted Knight Quest gaming system. It is very easy and very simple. You just wander around and take everything you can pick up. Combat is easy, too. It appears possible that Frank's conversion to Eamon may have stripped off the secret passages and made them normal passages, but it hardly affected the playability in any way.
It distinguishes itself among the various beginner offerings in that the alley is a very icky place, with garbage and derelicts everywhere you go. Yuck.
Difficulty of (2).
#248 Quest for the Fire Dragon
by John Nelson & Frank Kunze
Reviewed by Tom Zuchowski
MAIN PGM Version: | 8.0 (Frank's 6.0/7.1 cross) |
Extra Commands: | None |
Deleted Commands: | None |
Special Features: | None |
Playing Time: | 30 minutes |
Reviewer Rating: | 5.0 |
Description: A nearby village was attacked by a monster. The monster burned it to the ground and killed most of the inhabitants. From the description, it seemed that the monster must be a fire dragon.
But before you embark on a quest to find and kill the dragon, a stranger convinces you that the dragon is gentle and innocent, and there much be some other explanation.
You convince the local sheriff to give you 24 hours to find evidence of the truth before he declares open season on the fire dragon. You realize that you must have concrete proof, or the gentle dragon is doomed.
Comment: This is another of John Nelson's aborted Knight Quest games. Like Amateur Alley, it appears possible that Frank's conversion to Eamon may have stripped off the secret passages and made them normal passages, but it still played fine.
As Frank explains in his introduction notes, this adventure was not complete. Frank extrapolated the rest of the data from what was already there, and finished it up.
It plays much like an early John Nelson Eamon and lacks much of the sophistication of his later efforts. But I had a good time.
Here's a hint: when faced with north/south intersections, try the north one first. You will almost certainly die if you find the hill giant before you find the means to get past him unharmed. The giant lies south, but the help lies north.
Difficulty of (5).
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