Source:Eamon Adventurer's Guild Newsletter, January 2004

From Eamon Wiki
Jump to navigation Jump to search
This page is a verbatim reproduction of original source material and should not be edited except for maintenance.
Description

The Eamon Adventurer's Guild Newsletter, January 2004 issue.

Source

Eamon Adventurer's Guild Newsletter Archive

Date

January 2004

Author

Eamon Adventurer's Guild; Tom Zuchowski (editor)

License

The use of this item is permitted and constitutes fair use on the grounds that it's free or in the public domain.

Previous item

Source:Eamon Adventurer's Guild Newsletter, February 2003

This page contains raw text that has not yet been formatted for the wiki, and so is probably missing headings, wikilinks, styling, etc. Updating it is on my to-do list!  — Huw

The Eamon Adventurer's Guild
January 2004

This is the third "online" issue of the EAG newsletter. It is the result of the arrival of two new Eamons from Frank Kunze, who had converted two of John Nelson’s KnightQuest adventures into conventional Eamons.


EAMON ADVENTURER'S GUILD Thomas Zuchowski, Editor

7625 Hawkhaven Dr.

Clemmons, NC 27012-9408

(336)766-7490

Email: eamoncd@bellsouth.net


This document is released to the Public Domain. Any part of this newsletter may be reproduced without permission. Please honor the privacy of the members listed herein, and ask their permission before distributing their names or addresses.



If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be assigned an Adventure number, and tested for bugs and other problems. An informal critique and disk with bug corrections will be returned for your final comment, action and approval before release.




Our mail-order Eamon vendor:


               Kula Software
               2118 Kula St.
               Honolulu, HI 96817

http://www.angelfire.com/hi/kulasoft


Eamons are available online. The following sites are known good to me. There are also some ftp links that you will find on eamonag.org.


http://www.eamonag.org/


http://ground.ecn.uiowa.edu/apple2/Eamon/


http://www.lysator.liu.se/eamon/


Last but far from least, http://www.wbwip.com/a2web/ has links to just about every Apple II site that there is.



Eamon Walk-Through List


         7 The Devil’s Tomb        Dec00
       19 Death Trap         Mar98
       62 The Caverns of Doom      Mar97
       74 DharmaQuest     Mar00
       77 Temple of the Trolls        Mar99
     107 The Last Dragon  Dec99
     114 Thror's Ring        Dec96
     116 The Iron Prison   Dec99
     120 Orb of my Life     Sep98
     126 Pyramid of Anharos  Jun98
     127 The Hunt for the Ring      Dec98
     129 Return to Moria   Jun99
     132 Rhadshur Warrior Jun96
     145 Buccaneer!         Dec97
     147 The Dark Brotherhood      Sep96
     150 Walled City of Darkness   Mar96
     161 Operation Endgame Jun97
     194 Attack of the Kretons       Jun00
     206 Curse of the Hellsblade    Dec00
     220 Catacombs of Terror Sep00
     239 Idol of the Incas Sep99
     SD137 Redemption    Jun00



Here is a list of Eamons that have been considered but not done in this column because they have solutions either in standalone programs, or "online" as you play. This is not a complete list!


165 Animal Farm

166 Storm Breaker

183 The Boy and the Bard

204 Sanctuary

       240 Heart of Gold


Always check your Eamons for bonus programs on the disk! Several of the better authors have been known to do this on occasion.


Adventure Reviews


  1. 247 Amateur Alley by John Nelson


Reviewed by Tom Zuchowski


MAIN PGM Version: 8.0 (Frank’s 6.0/7.1 cross)

Extra Commands: PLAY

Deleted Commands: None

Special Features: None

Playing Time: 30 minutes

Reviewer Rating: 4.0


Description: In a nutshell, a crazy old man tells you there is treasure to be had in "the Alley." You decide to go see.



Comment: This was the "Beginners Cave" of John Nelson’s aborted KnightQuest gaming system. It is very easy and very simple. You just wander around and take everything you can pick up. Combat is easy, too. It appears possible that Frank’s conversion to Eamon may have stripped off the secret passages and made them normal passages, but it hardly affected the playability in any way.


It distinguishes itself among the various beginner offerings in that the alley is a very icky place, with garbage and derelicts everywhere you go. Yuck.


Difficulty of (2).



  1. 248 Quest for the Fire Dragon

by John Nelson & Frank Kunze


Reviewed by Tom Zuchowski


MAIN PGM Version: 8.0 (Frank’s 6.0/7.1 cross)

Extra Commands: None

Deleted Commands: None

Special Features: None

Playing Time: 30 minutes

Reviewer Rating: 5.0


Description: A nearby village was attacked by a monster. The monster burned it to the ground and killed most of the inhabitants. From the description, it seemed that the monster must be a fire dragon.


But before you embark on a quest to find and kill the dragon, a stranger convinces you that the dragon is gentle and innocent, and there much be some other explanation.


You convince the local sheriff to give you 24 hours to find evidence of the truth before he declares open season on the fire dragon. You realize that you must have concrete proof, or the gentle dragon is doomed.


Comment: This is another of John Nelson’s aborted KnightQuest games. Like Amateur Alley, it appears possible that Frank’s conversion to Eamon may have stripped off the secret passages and made them normal passages, but it still played fine.


As Frank explains in his introduction notes, this adventure was not complete. Frank extrapolated the rest of the data from what was already there, and finished it up.


It plays much like an early John Nelson Eamon and lacks much of the sophistication of his later efforts. But I had a good time.


Here’s a hint: when faced with north/south intersections, try the north one first. You will almost certainly die if you find the hill giant before you find the means to get past him unharmed. The giant lies south, but the help lies north.


Difficulty of (5).