Source:Eamon Adventurer's Guild Newsletter, December 1995

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Description

The Eamon Adventurer's Guild Newsletter, December 1995 issue.

Source

Eamon Adventurer's Guild Newsletter Archive

Date

December 1995

Author

Eamon Adventurer's Guild; Tom Zuchowski (editor)

License

Permission has kindly been granted by the copyright holder for this copyrighted item to appear in the not-for-profit Eamon Wiki website. Permission granted by Matthew Clark in email with Huw Williams on 22 November 2012.

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Source:Eamon Adventurer's Guild Newsletter, March 1996

The Eamon Adventurer's Guild
December 1995

News and Stuff

Membership extension!!

The EAG treasury has piled up enough excess funds for me to extend everyone's membership by one issue. You'll find that the expiration date on the envelope label has been changed!


Lots of recent bad news in the Apple II publishing world. Quality's II Alive magazine is now a 20-page newsletter, and will be shutting down in another few issues. GS+|GS+ magazine is gone. The 8-bit version of Softdisk is history (note that Softdisk has not gone out of business! You can still purchase all Apple II back issues and subscribe to Softdisk-GS).

On the up side, Joe Kohn's Shareware Solutions II newsletter is doing well; see more inside.

GEnie's A2 RoundTable is showing steady growth as the Word gets around that it is the place to find used hardware, software, answers to your questions, and fellow travelers in Apple II computing. If you aren't yet on GEnie, then you should give it some serious consideration.

Any external modem will work on your serial-port-equipped Apple II (the Apple II+ and IIe will need a Super Serial Card or clone.) Used external 2400-baud modems go for $30 now. While 2400 isn't much by today's standards, it works very well for the Apple II (I use 2400 modems on my IIe and II+) and lets you get your feet wet inexpensively. Or if you are really cheap and have lots of spare time, 1200-baud modems are going for about twelve bucks. (Don't bother with 300-baud modems, even if they are free — they are far too slow to be useful.)


I received a letter from an upset II+ user about the new adventures announced in the Sep '95 EAG newsletter. He was distressed that three of the four titles required an 80-col. display.

I assure you all that this is not a trend in new Eamons. It was merely a coincidence and a product of Softdisk's request for Eamons to publish. I am not aware of any new Eamons presently in development that are 80-col.-only.

Let's look at the Eamon list. Not counting the Softdisk titles, there are exactly three Eamons among 236 titles that require 80-col. display. Not exactly the End Of The World!

As for ProDOS titles, all ProDOS requires is 64K of RAM and Applesoft. ProDOS will run on any old Apple II+ (or any Apple II with Applesoft ROMs) if it has a 16K RAM card installed. Any version of ProDOS up through v1.9 will work on these machines. Used 16K RAM cards can be had for about $10-$15.

All 60 of the EAG's 80-col. ProDOS titles will work on any II+ that has a Videx-compatible 80-col. display card. Such cards can be had for no more than perhaps $20-$30.

If you are interested in acquiring some hardware but can't find anything locally, let me know and I can check around on GEnie for you.


Important correction

The review of Curse of Talon in the Sep '95 EAG incorrectly described it as Softdisk #159. This is not correct. It is on Softdisk #156. Please make this change to your Sep '95 issue!

Big thanks to Robert Zelenka for pointing this out. He is our Eamonaut of the Month and has won any 10 Eamon sides of his choice. Send me your list, Robert!

Eamon Adventurer's Guild

Thomas Zuchowski, Editor

Membership/subscription fee for 4 issues: US-Canada: $7.00; foreign: $12.00; in U.S. funds This newsletter is published 4 times per year, in March, June, September, and December

We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. We make quarterly Eamon adventure giveaways to the best contributions.

If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be assigned an Adventure number, and tested for bugs and other problems before release. An informal critique and disk with bug corrections will be returned. Once released, you will be given any Eamon Adventure of your choice in exchange, and may be awarded several Eamon Adventures if your Eamon is of superior quality.

Back issues

NEUC Adventurer's Log:
Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85, May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87

EAG back issues:
   1988: Jun, Sep, Dec
   1989,90,91,92,93,94: Mar, Jun, Sep, Dec
   1995: Mar, Jun, Sep

Quantities of 1-5: $1.75 each
Quantities of 6 or more: $1.25 each

New Adventures

235 Vaalpa's Plight by Henry Haskell
236 Search for Mack by Clayton Roth

235: The Kingdom of Vaalpa is in a bad way. Its emperor has gone insane and is spending money wildly and raiding his neighbors. You have been commissioned to capture or kill him. Reviewed in this issue.

236: The Princess has summoned you. Her cat has been kidnapped and is being held for ransom by an evil king of a rival kingdom. You have been hired to kill the king and recover the cat. Also reviewed in this issue.

Public Domain Update

A couple of months ago, I sent out inquiries to all of the old Eamon vendors with an offer to send them a complete set of updated Eamons. To date I have received replies from Caloke and Kula, who took me up on the offer and now have a brand new set of updated EAG Eamons, including the entire set of DOS 3.3 Eamons and the sixty 80-col. ProDOS Eamons.

If any of you have any news about Eamon sources, please let us know!

There is now a complete set of all DOS 3.3 and ProDOS Eamon titles available on GEnie, which continues to grow as a major center of the Apple II world. I've also tried uploading them to CompuServe, but the traffic is so low there that they were being automatically deleted after a few months, so I gave up.

I recently mailed an Eamon set to Steve Nelson, Apple II sysop on ground.isca.uiowa.edu. He was excited about getting them and promised to put them online for us.


Joe Kohn's Shareware Solutions II newsletter is doing very well. Joe is gathering many orphan products to his fold and seems well on his way to becoming an important software vendor for us. Don't be fooled by the name; SSII talks about everything that relates to the Apple II, and has a special emphasis on Internet use and online connectivity which is becoming increasingly important to The Apple II community.

With the recent events, SSII is now the sole surviving national general-interest paper publication for the Apple II, and it is in our interest to see SSII flourish and survive. To assist in that end, here is an updated press release of information:

Shareware Solutions II: An Exciting Apple II Journey into the Future

Shareware Solutions II is the highly acclaimed bi-monthly newsletter that focuses on the magic that is the Apple II computer. Written, edited and published by Joe Kohn and Dr. Cynthia Field, former Contributing Editors to inCider/A+ Magazine, and Steve Disbrow, former publisher of GS+ magazine, Shareware Solutions II has received rave reviews from the Apple II community.

Since its debut in 1993, Shareware Solutions II has been read and well received by Apple II users in all 50 states and in more than 20 foreign countries. Each 20-page issue is filled with a valuable mix of information and news of the Apple II world, along with hints and tips, how-to articles, reviews of freeware and shareware, and exclusive money saving deals that are available, only to newsletter subscribers, on hardware and commercial software. Freeware and shareware that is reviewed is made available to subscribers at low cost through the mail. If As other outlets dry up, SSII seems on its way to becoming a major Apple II software vendor.

Each issue of Shareware Solutions II contains information about the Apple II in an easy to understand format that has been praised by Apple II novices and "power users" galore.

Written, printed and published entirely on Apple II computers, Shareware Solutions II even comes with a money back guarantee; cancel at any time, and get a refund for any unmailed issues.

Shareware Solutions II has several different subscription options available (Please note that all issues are mailed by First Class Air Mail):

  1. A One Year, 6 Issue Subscription: This subscription starts with the current issue of Shareware Solutions II. The cost is $25 for US or Canadian delivery; $40 for delivery anywhere else in the world.
  2. The First 12 Issues (2+ years worth of newsletters): This subscription begins with the Premiere July, 1993 issue and runs through Volume 2, Issue 6 (due to appear in late-1995). Included are all of the back issues published to date. This 12 issue subscription is available for only $35 to subscribers in the US or Canada, and $50 for International subscribers.
  3. The First 18 Issues (3+ years worth of newsletters): This subscription includes all the back issues published to date, and will run through Volume 3, Issue 6 (due to appear in late-1996 or early-1997). This subscription is available at the discounted rate of only $55 to subscribers in the US or Canada, and $75 for International subscribers.

Make all checks or money orders out to Joe Kohn. US Funds Only. Sorry, no charge cards, purchase orders or COD orders will be accepted.

Send your subscription to:

Joe Kohn
Shareware Solutions II
166 Alpine Street
San Rafael, CA 94901-1008 USA

Dungeon Designs

The "Speed-up Mods"

The old pre-7.0 versions of the Eamon MAIN PGM used programming techniques that made clean and proper code, but caused the program to run very slowly, especially in large Eamons. A set of modifications evolved that came to be known as the "speed-up mods". Many Eamons have received these mods, as was indicated in the September issue's Eamon Listing.

If you have GPLE or Program Writer, the speed-up mods are very easy to make, and can be done in just a few minutes. If you don't have an editor and must make the mods by hand, they are still fairly easy to accomplish if you are familiar with the method of using the IJKL or arrow keys to recopy program listed lines. In most cases, the mods will result in a quite noticeable improvement in execution speed, vastly reducing those annoying delays.

Since the MAIN PGM was constantly evolving over the years, we can't simply give you a set of the mods to make. There are three cases where the mod cannot be made as illustrated:

  1. the mod is already made
  2. the code resides at different line numbers
  3. the code is so different that the mod cannot or should not be made.

Instead, we must teach you how to recognize the old, slow code and how to change it by showing you both the original code and the modified code. In this way you can see for yourself what was changed and why.


YOU SEE original code:

130 IF ( INT (V%(ROOM) / 2) < > (V%(ROOM /2)
    THEN...
140 IF ( INT (V%(ROOM) / 2) = (V%(ROOM /2)
    THEN...
150 FOR M = 1 TO NM: IF MD%(M,5) = ROOM AND
    MD%(M,15) THEN PRINT MN$(M);" IS HERE.":
    PRINT
160 IF MD%(M,5) = ROOM AND NOT MD%(M,15) THEN
    PRINT DK$;"READ EAMON.DESC,R";M + 300: INPUT
    A$: PRINT DK$: PRINT A$: MD%(M,15) = 1:
    PRINT
170 NEXT M: FOR A = 1 TO NZ: IF AD%(A,4) = ROOM
    AND AD%(A,9) THEN PRINT "YOU SEE ";AN$(A)
180 IF AD%(A,4) = ROOM AND NOT AD%(A,9) THEN
    PRINT DK$;"READ EAMON.DESC,R";A + 100: INPUT
    A$: PRINT DK$: PRINT A$: AD%(A,9) = 1: PRINT
190 NEXT A: FOR A = A TO NA: IF AD%(A,4) = ROOM
    THEN PRINT "YOUR ";AN$(A) + " IS HERE."

YOU SEE modified code:

130 VZ = ( INT (V%(ROOM) / 2) = (V%(ROOM /2): IF
    NOT VZ THEN...
140 IF VZ THEN...
150 FOR M = 1 TO NM: IF MD%(M,5) < > RO THEN
    NEXT: GOTO 170
155 IF MD%(M,15) THEN PRINT MN$(M);" IS HERE.":
    PRINT
160 IF NOT MD%(M,15) THEN PRINT DK$;"READ
    EAMON.DESC,R";M + 300: INPUT A$: PRINT DK$:
    PRINT A$: MD%(M,15) = 1: PRINT
165 NEXT
170 FOR A = 1 TO NZ: IF AD%(A,4) < > RO THEN
    NEXT: GOTO 190
175 IF AD%(A,9) THEN PRINT "YOU SEE ";AN$(A)
180 IF NOT AD%(A,9) THEN PRINT DK$;"READ
    EAMON.DESC,R";A + 100: INPUT A$: PRINT DK$:
    PRINT A$: AD%(A,9) = 1: PRINT
185 NEXT
190 FOR A = A TO NA: IF AD%(A,4) = ROOM THEN
    PRINT "YOUR ";AN$(A) + " IS HERE."

PICK FOE original code:

320 FOR M = 1 TO NM: IF MD%(M,5) < > RO OR
    MD%(M,15) = 2 THEN 490

370 FOR M2 = 1 TO NM: IF MD%(M2,5) = ROOM AND...

400 FOR M2 = 1 TO NM: IF MD%(M2,5) = ROOM AND...

490 NBTL = (FD%(1) < TD%(1)): IF NBTL THEN NEXT
    M

PICK FOE modified code:

320 FOR M = 1 TO NM: IF MD%(M,5) < > RO THEN
    NEXT: NBTL = (FD%(1) < TD%(1)): IF NOT NBTL
    THEN M = NM: NEXT: GOTO 500
325 IF MD%(M,15) = 2 THEN 495

370 FOR M2 = 1 TO NM: IF MD%(M2,5) = RO THEN
    IF...

400 FOR M2 = 1 TO NM: IF MD%(M2,5) = RO THEN
    IF...

490 NBTL = (FD%(1) < TD%(1)): IF NOT NBTL THEN M
    = NM
495 NEXT

MONSTER PICK UP WEAPON original code:

7420 FOR A = 1 TO NA: IF AD%(A,4) < > ROOM OR
     AD%(A,2) < 2 OR AD%(A,2) > 3 THEN NEXT:
     RETURN

MONSTER PICK UP WEAPON modified code:

7420 FOR A = 1 TO NA: IF AD%(A,4) < > RO THEN
     NEXT: RETURN
7425 IF AD%(A,2) < 2 OR AD%(A,2) > 3 THEN NEXT:
     RETURN

It's also worth adding a line to the "RESTART" code. This code can usually be found at 19000, 29000, or 30000. Add this line (29000 example):

29005 POKE 216,0

Typically, I will add a few other minor fixes if they are merited. The most common one is that the DROP code may not check to see if the object is actually being carried.

Also, I will often scan for special-programming lines that check for room numbers. Usually, these lines will use AND in this manner:

510 IF ROOM = 10 AND AD%(12,4) = ROOM THEN...

Changing AND to THEN IF can radically reduce the number of comparisons made per turn:

510 IF RO = 10 THEN IF AD%(12,4) = RO THEN...

Note that the above change can only be made in those cases where nothing happens if the first comparison fails. If you are not confident that you can determine this, then you should not attempt this particular mod.

Bugs'n'Fixes

#28 The Tower of London

(DOS 3.3 only)
Date Fixed: 9/29/95

Problem: Runs very slowly.
Fix: Delete FRE(0) statement from Line 120

Adventure Reviews

#28 The Tower of London

by Fred & Sandy Smith

Reviewed by Tom Zuchowski

MAIN PGM Version: 4.0
Extra Commands: BUY, READ, DIG, OPEN, UNLOCK
Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 4.0   Average Rating: 5.5/3

Description: "Past and Present often meet in the old historic streets of London. However, people still stare at you strangely. You clank as you walk and the weapons you carry are centuries out of date!

"Because you've heard rumours of an impending attempt to steal the Crown Jewels from the Tower of London, you decide to go there...

"To prevent the theft?
"Or to steal them for yourself!!"

Comment: This is decidedly what you would call an "educational" Eamon. It is a tour of the Tower of London. And I do mean "tour". I had the strong feeling that it closely paralleled an actual trip that the Smiths had taken.

It's well written, with lots of detail. I found it easy to visualize the things they described. So why the poor rating? First, it is loaded with other tourists and ghosts who decide to tag along with you. By the time you've explored 50 rooms, you literally have a screenful of companions. This being a very old Eamon with no screen pauses, it was a pain to catch the room descriptions before they scrolled off the top.

Second, it is aimless. There was no plot to steal jewels that I saw anywhere. Nobody cared who I attacked or what I took. The READ and DIG commands don't do anything at all.

Still, it was a pretty good play, and I must point out that the other people who rated it gave it a (6) or better. I just wasn't very entertained. I give it (3) for difficulty.

Be sure to check the Bug Fixes in this issue for an important playability enhancer for this game!

#30 The Underground City

by Steve Adelson

Reviewed by Tom Zuchowski

MAIN PGM Version: 4.0
Extra Commands: INSERT, PUSH, DRINK
Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 4.0   Average Rating: 3.0/2

Description: "A short, chubby man approaches you. In a heavy French accent, he says, I hear zat you are looking for ze adventure. I have juz ze zing for you. Zer ez a crack in ze earth many miles from here. Zer ez zed to be much treasure zer, but alzo much danger."

Comment: This was a nicely conceived adventure that fell down somewhat on execution. It consists of aimless wandering about an abandoned underground city in search of an exit.

The setting has a strong SF orientation, with androids and such wandering about. Many of the room descriptions are clever and engaging, but the city has been abandoned and has a large number of empty and uninteresting rooms to wade through as well.

In short, this is a typical "Kill'n'Loot' example of an early-era Eamon. I found the map interesting to explore, but little else rose above the mundane.

Though the intro warns that it is for powerful players only, the combat was pretty easy going. I give it a (7) for difficulty, for a large maze that must be negotiated to escape.

#31 The Gauntlet

by John Nelson

Reviewed by Tom Zuchowski

MAIN PGM Version: 5.0
Extra Commands: READ, PRESS
Deleted Commands: None
Special Features: None
Playing Time: 20 min.
Reviewer Rating: 5.0   Average Rating: 5.0/2

Description: "You had heard of a new and strange place that sounded intriguing. There are rumors that some kind of god lived there as well as other very powerful creatures.

"It was said that one had gone in and returned with twice his former strength and agility.

"After searching a week you finally stumble upon a place that matches the descriptions. The air seems charged with magic here."

Comment: This Eamon is basically a "Monty Haul" outing for character stats. If you are already using a very powerful character, then the specials here might actually diminish your stats, but if you are using a newbie character with low numbers, then this is a way to pump things up quickly.

It is a classic John Nelson Eamon, with umpteen signs to read and other specials that are fun to get involved with. Though the map is small, there are a lot of things to discover here, and your playing time could easily exceed my estimate if you get wrapped up in finding and solving every little thing.

The difficulty is a bit hard to judge, depending on the character you use and how many of the specials you discover, but a (6) is close.

Two hints for this one: what goes around comes around, and the bird can be given directions.

#235 Vaalpa's Plight

by Henry Haskell

Reviewed by Tom Zuchowski

MAIN PGM Version: 7.0
Extra Commands: SEARCH, CAPTURE, SWALLOW, KISS
Deleted Commands: SAY, DRINK, USE
Special Features: Optional lower-case intro
Playing Time: 1 hour
Reviewer Rating: 5.0

Description: Pyotr Baranov, the emperor of Vaalpa, has gone insane, borrowing and spending money on a wild spree to pay for his huge palace and military, which he is using to oppress his people and raid the surrounding lands.

The banker Shylock and others are doing much to aid the underground resistance, but things are going badly. Therefore Shylock has hired you to enter the kingdom and capture or assassinate Baranov.

Baranov's soldiers are expert at recognizing members of the Resistance. You will have to enter the city unarmed and unarmored, and find your way to a cache of locally-made weapons that will be waiting for you.

Comment: This little foray has a few interesting specials, but is otherwise unremarkable, though it is quite competently written. One such special is that you can read the intro text in lower-case or upper-case text, at your option. The adventure itself is all upper-case, and everything is 40-column text.

The map is coherent and logical. The monsters, however, seem over-armored for the weapons you are provided, with most melees taking dozens and dozens of rounds with only slight damage being incurred every third or fourth round. They seem closely matched to your own fighting ability, which is no doubt realistic, but can be rather tedious to play. It soon gets old to see a seemingly endless series of BLOW BOUNCES OFF ARMOR messages during combat.

You start out with no weapons or armor and must make do with what you find in the adventure. But don't worry about your good stuff that you brought from the Main Hall. You will get your original armor back, and your original weapons will be made available on your way back to the Main Hall.

This is a comparatively easy, relaxing play, but the combat is closely matched and needs careful watching during play, making this a good pick for the Hack'n'Slash crowd. I give it a (6) for difficulty, for the combat.

#236 Search for Mack

by Clayton Roth

Reviewed by Tom Zuchowski

MAIN PGM Version: 7.0
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 5.0

Description: You receive a message from the Princess: "I need a favor. As you know, the Sicilians have been at war with us for many years. We have now learned that King Charles has implemented monsters in his garrison.

Two days ago, the monsters infiltrated my father's castle, and kidnapped the royal Cat, McKenzie. They are now holding him for ransom.

Rescue Mack, and your payment will be 5000GP.

Your mission then is:

  • Infiltrate Castle Charlast, and get McKenzie.
  • Kill King Charles and as many of his monsters as possible.

Comment: Clayton submitted this Eamon over a year ago with a severely damaged EAMON.DESC file. I told him about it, and awaited a fix. He fixed it all up, then inadvertently deleted his only copy. He was too dispirited to start over again, and quit, asking me to fix it up and release it for him.

I had to invent the descriptions for all the monsters and the Effects. I am quite sure that some of Clayton's intended specials are missing, but I don't know what he wanted to do and had to leave them out. I suspect that my version is somewhat easier than his would have been, also.

In any event, the resulting Eamon is a relaxing play, with no puzzles and no particularly life- threatening combat. I confess that I enjoyed it rather more than I normally do Eamons of this level. I peg the difficulty at (4). The only downside I saw was that the room descriptions use confusing terminology, but if you make a map while exploring you will have no trouble.

It appears that you do not get any gold at the end as promised. However, you do get a very enthusiastic reward from the Princess that pushes this Eamon into at least a hard PG13 or soft R rating and may not suit female Eamonauts.

ProDOS Eamon Adventures

	EAG ProDOS Eamon Revision Dates:

	Date: 11/12/95		    	40-col.   80-col.

  1. Main Hall & Beginners Cave    06/06/91
  5. Castle of Doom                02/24/90
  8. The Abductor's Quarters       04/21/90
 12. The Quest for Trezore         09/03/90
 16. The Caves of Mondamen         03/28/90  05/08/93
 19. Death Trap                    05/09/93  05/09/93
 20. The Black Death               09/15/90  08/04/93
 21. The Quest for Marron          08/05/90  07/03/93
 22. The Senator's Chambers        02/26/90
 23. The Temple of Ngurct          02/15/93  02/15/93
 24. Black Mountain                08/29/90  02/25/92
 25. Nuclear Nightmare             02/25/90
 26. Assault on the Mole Man       07/08/95
 27. Revenge of the Mole Man       07/08/95
 28. The Tower of London           02/25/90
 33. The Orb of Polaris            08/15/91  09/21/91
 34. Death's Gateway               01/18/91  09/07/91
 35. The Lair of Mutants           01/15/91
 36. The Citadel of Blood          07/23/90
 37. Quest for the Holy Grail      10/13/90  12/07/93
 38. City in the Clouds            10/20/90  06/20/93
 39. Museum of Unnatural History   01/22/91
 41. Caverns of Lanst              01/28/91
 45. SwordQuest                    08/20/90  01/31/93
 47. FutureQuest                   07/14/90  12/01/92
 48. Picnic in Paradise            08/08/90
 49. The Castle Kophinos           08/11/90  09/27/93
 51. The Caves of Eamon Bluff      10/23/90
 53. Feast of Carroll              02/26/90
 55. The Master's Dungeon          03/03/90
 56. The Lost Adventure            01/29/91
 58. The Land of Death             02/07/91
 64. Modern Problems               02/19/91
 68. The Smith's Stronghold        02/24/91
 69. The Black Castle of NaGog     07/11/90  09/03/91
 73. The Deep Canyon               03/06/91  09/09/93
 74. DharmaQuest                   10/13/90  10/12/92
 75. Temple of the Guild           03/17/91  02/06/94
 76. The Search for Yourself       04/18/90  01/22/93
 77. Temple of the Trolls          08/15/90  08/01/91
 78. The Prince's Tavern           05/28/91  05/28/91
 80. The Search for the Key        10/27/90
 81. The Rescue Mission            10/27/90
 86. Castle Mantru                 03/23/91
 87. Caves of Hollow Mountain      03/26/91
 90. The Doomsday Clock            04/01/91
 91. FutureQuest II                01/25/90  07/28/91
 92. The Fugitive                  11/02/90  06/03/94
 93. Flying Circus                 11/07/90  05/11/93
 97. The House of Secrets          04/06/91
 99. In the Clutches of Torrik     04/14/91
100. Sorceror's Spire              05/09/90  05/31/93
106. Camp Eamon                    11/11/90  07/11/93
107. The Last Dragon               10/15/91  10/15/91
108. The Mines of Moria            04/18/90  09/29/91
109. The Forest of Fear            01/09/91
112. Hills of History              04/19/91
113. The Life-Orb of Mevtrelek     11/15/90
114. Thror's Ring                  03/05/90  05/04/91
117. Dungeon of Doom                         01/15/91
118. Pittfall                      06/18/90  09/02/91
119. Grunewalde                    04/28/91
120. Orb of My Life                06/19/91  06/19/91
121. Wrenhold's Secret Vigil       06/02/90  11/08/92
124. Assault on Dolni Keep         05/09/90  05/21/91
126. The Pyramid of Anharos        03/15/92  03/15/92
127. The Hunt for the Ring         11/20/90
128. Quest of Erebor               11/24/90  10/25/93
129. Return to Moria               12/01/91  12/01/91
130. Haradwaith                    11/27/90  01/12/94
131. Nucleus of the Ruby                     04/08/92
132. Rhadshur Warrior              10/03/92  10/03/92
137. The Ruins of Ivory Castle     04/26/92
138. Starfire                      06/15/90  05/21/91
139. Peg's Place                   11/30/90  11/28/93
142. The Beermeister's Brewery     04/26/92
143. The Alternate Zone            05/01/92
145. Buccaneer!                    07/31/90  11/01/92
146. The House of Horrors          05/09/92
147. The Dark Brotherhood          04/11/90  05/27/91
148. Journey to Jotunheim          01/18/95  01/18/95
149. Elemental Apocalypse          01/14/94
150. Walled City of Darkness       01/23/92  01/23/92
154. A Trip to Fort Scott          06/05/90  09/30/93
155. Tomb of the Vampire           10/07/90
158. The Lair of Mr. Ed            12/25/90
159. The Bridge of Catzad-Dum      05/18/92
160. Monty Python & Holy Grail     01/25/90  03/20/93
161. Operation Endgame             06/29/91  06/29/91
162. Eamon 7.0 Demo Adventure      05/26/90
163. The Sands of Mars             03/17/92
164. A Real Cliffhanger            03/18/92
165. Animal Farm                   04/02/92
166. Storm Breaker                 01/09/93  01/09/93
169. The Black Phoenix             03/15/90  11/15/91
170. Ragnarok Revisited            09/15/90  03/10/93
183. The Boy and the Bard          06/20/90  04/10/93
188. Encounter: the Bookworm       05/31/92
191. Enhanced Beginners Cave       01/27/90
194. Attack of the Kretons         01/14/94  07/30/91
195. The Training Ground           02/12/90
196. The Cat House                 04/20/92  04/20/92
198. Revenge of the Bookworm       06/06/92
204. Sanctuary                     10/14/90  03/09/92
205. Utterly Outrageous            06/10/92
206. Curse of the Hellsblade       11/14/94  11/14/94
208. Assault on Helstar            06/21/92
211. Lair of the Marauders         07/04/92
213. Demongate                     07/05/92  05/15/94
214. Deathstalker's Castle         07/15/92
215. Treasure Island               08/16/92
216. The Pirate's Cave             09/20/92
217. Eye of Agamon                 09/13/92  09/18/93
222. The Halls of the Adept        09/18/94  09/19/94
225. Adventure in Interzone        12/20/94  12/20/94
233. The Domain of Zenoqq                    08/19/95

Dungeon Designer Diskette  Ver.7.1 01/31/95
Eamon Utilities Diskette           01/30/95
Graphics Main Hall                 05/23/91

Eamon Adventure Listing

  8. Abductor's Quarters, The    J. Jacobson
225. Adventure in Interzone      F. Kunze
178. Alien Intruder, The         R. Parker
 42. Alternate Beginners Cave    R.Volberding
143. Alternate Zone, The         J. Actor
175. Anatomy of the Body         R. Parker
165. Animal Farm                 S. Ruby
209. Apocalypse 2021             H. Purvis
124. Assault on Dolni Keep       T. Zuchowski
208. Assault on Helstar          P. Schulz
  9. Assault on the Clonemaster  D. Brown
 26. Assault on the Mole Man     J. Nelson
194. Attack of the Kretons       N. Segerlind
SD#152  Banana Republic          S. Ruby
187. Batman!!                    A. Geha
142. Beermeister's Brewery, The  J. Actor
186. Beginner's Cave II          J. Nelson
140. Beginner's Forest           M. Anderson
 50. Behind the Sealed Door      T. Berge
227. B I Z A R R O               A. Porter
 69. Black Castle of NaGog, The  D. Burrows
 20. Black Death, The            J. Nelson
 24. Black Mountain              J. Nelson
169. Black Phoenix, The          R. Pender
 94. Blood Feud                  R. Krebs
185. Body Revisited, The         R. Parker
226. Bookworm 3-D                R. Parker
183. Boy and the Bard, The       S. Ruby
159. Bridge of Catzad-Dum, The   N. Segerlind
145. Buccaneer!                  P. Hurst
106. Camp Eamon                  R. Slemon
 49. Castle Kophinos, The        D. Doumakes
 86. Castle Mantru               S. Constanzo
 79. Castle of Count Fuey, The   D. Brown
  5. Castle of Doom              D. Brown
 84. Castle of Riveneta          R. Karsten
196. Cat House, The              Anonymous
220. Catacombs of Terror         P. Schulz
  3. Cave of the Mind, The       Jacobson/Varnum
 62. Caverns of Doom, The        M. Mullin
 41. Caverns of Lanst            R.Volberding
201. Caverns of Vanavara, The    C. Hewgley
 51. Caves of Eamon Bluff, The   T. Berge
 87. Caves of Hollow Mountain    J. Nelson
 16. Caves of Mondamen, The      J. Nelson
 13. Caves of Treasure Island    Genz & Braun
 96. Chamber of the Dragons, The B. Kondalski
 67. Chaosium Caves              S. Bhayani
 36. Citadel of Blood, The       E. Hodson
 38. City in the Clouds          E. Hodson
219. City of Sorcerors, The      R. Osgood
152. Computer Club of Fear, The  N. Segerlind
221. Count Dracula's Castle      R. Parker
193. Creature of Rhyl, The       R. Parker
 54. Crystal Mountain            K. Hoffman
SD#156  Curse of Talon, The      S. Ruby
206. Curse of the Hellsblade     Nelson/Zuchowski
 40. Daemon's Playground         R.Volberding
147. Dark Brotherhood, The       P. Hurst
  6. Death Star, The             D. Brown
 19. Death Trap                  J. Nelson
 34. Death's Gateway             R. Linden
214. Deathstalker's Castle       P. Schulz
 73. Deep Canyon, The            K. Blincoe
213. Demongate                   H. Purvis
 52. Devil's Dungeon, The        J. Merrill
  7. Devil's Tomb, The           J. Jacobson
 74. DharmaQuest                 R. Pender
176. Dirtie Trix's Mad Maze      R. Parker
233. Domain of Zenoqq, The       R. Claney
 90. Doomsday Clock, The         J. Tankard
117. Dungeon of Doom             D. Knezek
 66. Dungeons of Xenon           S. Bhayani
162. Eamon 7.0 Demo Adventure    T. Zuchowski
102. Eamon Railroad, The         Sam
207. Eamon Renegade Club         P. Schulz
151. Eamon S.A.R.-1 (Deneb Raid) D. Crawford
181. Eamon Sewer System, The     R. Parker
149. Elemental Apocalypse        S. Ruby
188. Encounter: The Bookworm     R. Parker
191. Enhanced Beginners Cave     Brown/Nelson
174. Escape from Granite Hall    R. Parker
 82. Escape from Mansi Island    S. Starkey
 44. Escape from the Orc Lair    J. Hinkleman
167. Expedition to the Darkwoods G. Gioia
217. Eye of Agamon               H. Purvis
182. Farmer Brown's Woods        R. Parker
 53. Feast of Carroll            D&J Lilienkamp
133. Final Frontier, The         R. Slemon
110. Fire Island                 G. Gioia
229. Firestorm                   P. Schulz
 93. Flying Circus               R. Krebs
234. Forbidden City, The         R. Parker
109. Forest of Fear, The         S. Ruby
 92. Fugitive, The               D. Doumakes
 14. Furioso                     W. Davis
 47. FutureQuest                 R. Pender
 91. FutureQuest II              R. Pender
180. Gamma 1                     R. Parker
144. Gartin Manor                G. Gioia
 31. Gauntlet, The               J. Nelson
101. Ground Zero                 Sam
119. Grunewalde                  P. Hurst
222. Halls of the Adept, The   Berge/Cottingham
130. Haradwaith                  S. Ruby
 61. Harpy Cloud, The            A. Forter
212. Haunted Keep                H. Purvis
 15. Heroes Castle               J. Nelson
168. High School of Horrors, The M.Haney/A.Hunt
112. Hills of History            D. Smith
 18. Hogarth Castle              K. Nestle
146. House of Horrors, The       D. Cross
 32. House of Ill Repute         Anonymous
 97. House of Secrets, The       G. Gunn
 72. House on Eamon Ridge        T. Berge
173. House that Jack Built, The  R. Parker
127. Hunt for the Ring, The      S. Ruby
 99. In the Clutches of Torrik   J. Nelson
141. Infested Fortress, The      M&P Hamaoka
116. Iron Prison, The            S. Ruby
232. Jewel of Yara               H. Purvis
148. Journey to Jotunheim        T. Zuchowski
 59. Jungles of Vietnam          J. Allen
231. Keep of Skull Gorge         D. Kellogg
158. Lair of Mr. Ed, The         N. Segerlind
 35. Lair of Mutants, The        E. Hodson
211. Lair of the Marauders       H. Purvis
  2. Lair of the Minotaur, The   D. Brown
156. Lake, The                   N. Segerlind
 58. Land of Death, The          T. Berge
107. Last Dragon, The            R. Pender
113. Life-Orb of Mevtrelek, The  R. Volberding
 46. Lifequest                   D. Crawford
153. Lost!                       N. Segerlind
 56. Lost Adventure, The         J. Allen
 29. Lost Island of Apple, The   D. Brown
200. Lost Isle, The              R. Davis
104. Lost World, The             Sam
203. Lotto's Masterpiece         H. Haskell
 10. Magic Kingdom, The          D. Cook
  1. Main Hall & Beginners Cave  D. Brown
 57. Manxome Foe, The            R. Olszewski
 55. Master's Dungeon, The       J. Allen
125. Mattimoe Palace, The        J. Actor
 95. Maze of Quasequeton, The    B. Kondalski
192. Mean Streets                T. Tetirick
 17. Merlin's Castle             R. Hersom
108. Mines of Moria, The         S. Ruby
 64. Modern Problems      Anderson/Barban/Thompson
160. Monty Python & Holy Grail   N. Segerlind
136. Mountain Fortress, The      M. Greifenkamp
172. Mountain of the Master, The M. Dalton
 39. Museum of Unnatural History R.Volberding
 25. Nuclear Nightmare           J. Nelson
131. Nucleus of the Ruby         K. Somers
 71. Operation Crab Key          J. Vercellone
161. Operation Endgame           S. Ruby
120. Orb of My Life              J. Nelson
 33. Orb of Polaris, The         J. Nelson
157. Pathetic Hideout of Mr. R.  N. Segerlind
139. Peg's Place                 M&A Anderson
 48. Picnic in Paradise          J. Nelson
216. Pirate's Cave, The          M. Anderson
118. Pittfall                    S. Starkey
202. Plain of Srevi, The         K. Ivers
 43. Priests of Xim!             M & E Bauman
 78. Prince's Tavern, The        R. Davis
224. Prisoner of Darkness        P. Schulz
126. Pyramid of Anharos, The     P. Hurst
171. Pyramid of Cheops, The      R. Parker
134. Pyramid of the Ancients     J.& R. Pirone
 21. Quest for Marron, The       J. Nelson
184. Quest For Orion             P. Gise
 37. Quest for the Holy Grail    E. Hodson
 12. Quest for Trezore, The      J. Jacobson
128. Quest of Erebor             S. Ruby
199. Quest of the Crystal Wand   R. Davis
170. Ragnarok Revisited          N. Segerlind
164. Real Cliffhanger, A         T. Swartz
SD#137  Redemption               S. Ruby
 81. Rescue Mission, The   (80b) D. Brown
129. Return to Moria             S. Ruby
210. Return of Nugrct            H. Purvis
218. Return to Pendrama          H. Purvis
198. Revenge of the Bookworm     R. Parker
 27. Revenge of the Mole Man     J. Nelson
132. Rhadshur Warrior            R. Pender
115. Ring of Doom, The           S. Ruby
189. Ruins of Belfast, The       D. Sparks
137. Ruins of Ivory Castle, The  M. Greifenkamp
204. Sanctuary                   S. Ruby
163. Sands of Mars, The          T. Swartz
 65. School of Death, The        K. Townsend
 80. Search for the Key, The     D. Brown
236. Search for Mack             C. Roth
 76. Search for Yourself, The    D. Doumakes
 22. Senator's Chambers, The     J. Plamondon
 60. Sewers of Chicago, The      J. Allen
190. Shift Change at Grimmwax    D&A Sparks
177. Shippe of Fooles            R. Parker
228. Shipwreck Island            R. Ledbetter
 88. Shopping Mall, The          A. Porter
 98. Slave Pits of Kzorland      R. Hersam
 68. Smith's Stronghold, The     A. Porter
100. Sorceror's Spire            J. Nelson
197. Star Wars-Tempest One       S. Averill
138. Starfire                    E. Phillips
166. Storm Breaker               S. Ruby
105. Strange Resort, The         Sam
 89. Super Fortress of Lin Wang  S. Bhayani
 45. SwordQuest                  R. Pender
 23. Temple of Ngurct, The       J&R Plamondon
 75. Temple of the Guild         D. Doumakes
 77. Temple of the Trolls        J. Nelson
114. Thror's Ring                T. Zuchowski
 85. Time Portal, The            E. Kuypers
223. Time-Shift                  C. Sena
135. Tomb of Evron, The          M. Greifenkamp
 11. Tomb of Molinar, The        D. Brown
155. Tomb of the Vampire         Trent/Grayson
 70. Tomb of Y'Golonac, The      R. Romanchuk
103. Top Secret                  Sam
 28. Tower of London, The        F.& S. Smith
195. Training Ground, The        C. Hewgley
215. Treasure Island             M. Anderson
154. Trip to Fort Scott, A       W. Trent
 83. Twin Castles, The           J. Tankard
 30. Underground City, The       S. Adelson
205. Utterly Outrageous          P. Gise
235. Vaalpa's Plight             H. Haskell
111. Vacation in Europe, A       D. Smith
 63. Valkenburg Castle           J. Weener
122. Valley of Death, The        S. Ruby
150. Walled City of Darkness     T. Zuchowski
230. Well of the Great Ones      M. Ellis
123. Wizard of the Spheres       M. Elkin
179. Wizard's Tower, The         R. Parker
121. Wrenhold's Secret Vigil     R. Davis
  4. Zyphur Riverventure, The    J. Jacobson