Designer's Den

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This is a Class A (gold star) article.

Designer's Den is a column published in the Eamon Adventurer's Log that gives guidance, tips, and examples for building custom Eamon adventures and coding various special features.

Columns

Date Author Subjects
March 1984 John Nelson
  • Getting started designing a dungeon
  • steps for building and testing it
May 1984 John Nelson
  • Overview of Eamon
  • An introduction to variable names and tables
August 1984 John Nelson
  • Local magic
  • Secret passages
  • Moving monsters or artifacts in and out of rooms
October 1984 John Nelson
  • Making an openable, lockable gate to block a passage
January 1985 Bob Davis
  • Dead bodies
  • Creating custom magic effects
March 1985 John Nelson
  • Guidelines for adventures distributed by the club
  • Eamon system limitations
  • Artifact and monster fields
May 1985 Jeff Harris and John Nelson
  • Imagining pets and more realistic armor
  • An example of how to code a pet for an adventurer
August 1985 Bob Davis
  • Adding new commands
October 1985 John Nelson
  • Gates in version 6.0 adventures
  • Armor, buried treasure, and other 6.0 functions
  • A save game routine that works with a full disk
  • Some previously undocumented 6.0 features
January 1987 John Nelson
  • Processing for creating a new dungeon
October 1987 Pat Hurst
1988 John Nelson
  • Introduction to PC-based design
  • Enhancements in the PC Dungeon Edit program
April 1989 John Nelson
  • Introduction to PC-based design
  • Enhancements in the PC Dungeon Edit program