Designer's Den
Jump to navigation
Jump to search
Designer's Den is a column published in the Eamon Adventurer's Log that gives guidance, tips, and examples for building custom Eamon adventures and coding various special features.
Columns
Issue | Author | Subjects |
---|---|---|
March 1984 | John Nelson | Getting started designing a dungeon Steps for building and testing it |
May 1984 | John Nelson | Overview of Eamon An introduction to variable names and tables |
August 1984 | John Nelson | Local magic Secret passages Moving monsters or artifacts in and out of rooms |
October 1984 | John Nelson | Making an openable, lockable gate to block a passage |
January 1985 | Bob Davis | Dead bodies Creating custom magic effects |
March 1985 | John Nelson | Guidelines for adventures distributed by the club Eamon system limitations Artifact and monster fields |
May 1985 | Jeff Harris and John Nelson | Imagining pets and more realistic armor An example of how to code a pet for an adventurer |
August 1985 | Bob Davis | Adding new commands |
October 1985 | John Nelson | Gates in version 6.0 adventures Armor, buried treasure, and other 6.0 functions A save game routine that works with a full disk Some previously undocumented 6.0 features |
January 1987 | John Nelson | Processing for creating a new dungeon |
October 1987 | Pat Hurst | Special effects in Buccaneer! |
1988 | John Nelson | Introduction to PC-based design Enhancements in the PC Dungeon Edit program |
April 1989 | John Nelson | Introduction to PC-based design Enhancements in the PC Dungeon Edit program |
|