Source:Eamon Adventurer's Guild Newsletter, February 2003
This page is a verbatim reproduction of original source material and should not be edited except for maintenance. | |
Description |
The Eamon Adventurer's Guild Newsletter, February 2003 issue. |
---|---|
Source | |
Date |
February 2003 |
Author |
Eamon Adventurer's Guild; Tom Zuchowski (editor) |
License |
Permission has kindly been granted by the copyright holder for this copyrighted item to appear in the not-for-profit Eamon Wiki website. Permission granted by Matthew Clark in email with Huw Williams on 22 November 2012. |
Previous item | |
Next item |
The Eamon Adventurer's Guild
February 2003
This is the second "online" issue of the EAG newsletter. It is the result of the arrival of a new Eamon from Matthew Clark, a new author.
Eamon Adventurer's Guild
Email: tzuchow@attglobal.net
This document is released to the Public Domain. Any part of this newsletter may be reproduced without permission. Please honor the privacy of the members listed herein, and ask their permission before distributing their names or addresses.
If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be assigned an adventure number, and tested for bugs and other problems. An informal critique and disk with bug corrections will be returned for your final comment, action and approval before release.
Our mail-order Eamon vendor:
Kula Software
2118 Kula St.
Honolulu, HI 96817
http://www.angelfire.com/hi/kulasoft
Eamons are available online. I recommend these sites:
- ftp://ftp.gmd/de/if-archive/games/appleII/eamon/guild/
- http://ground.ecn.uiowa.edu/eamon/
- ftp://ground.ecn.uiowa.edu/eamon/
Here are some more:
- http://www.ecnet.net/users/mumbv/pages/eamon/index.shtml (also has emulators)
- ftp://wuarchive.wustl.edu/doc/misc/if-archive/games/appleII/eamon/guild/
- ftp://babylon.caltech.edu/Zocalo/pub/apple2/8bit/games/eamon/
- http://www.lysator.liu.se/eamon/
Last but far from least, http://www.wbwip.com/a2web/ has links to just about every Apple II site that there is.
Eamon Walk-Through List
7 | The Devil's Tomb | Dec00 |
19 | Death Trap | Mar98 |
62 | The Caverns of Doom | Mar97 |
74 | DharmaQuest | Mar00 |
77 | Temple of the Trolls | Mar99 |
107 | The Last Dragon | Dec99 |
114 | Thror's Ring | Dec96 |
116 | The Iron Prison | Dec99 |
120 | Orb of My Life | Sep98 |
126 | Pyramid of Anharos | Jun98 |
127 | The Hunt for the Ring | Dec98 |
129 | Return to Moria | Jun99 |
132 | Rhadshur Warrior | Jun96 |
145 | Buccaneer! | Dec97 |
147 | The Dark Brotherhood | Sep96 |
150 | Walled City of Darkness | Mar96 |
161 | Operation Endgame | Jun97 |
194 | Attack of the Kretons | Jun00 |
206 | Curse of the Hellsblade | Dec00 |
220 | Catacombs of Terror | Sep00 |
239 | Idol of the Incas | Sep99 |
SD137 | Redemption | Jun00 |
Here is a list of Eamons that have been considered but not done in this column because they have solutions either in standalone programs, or "online" as you play. This is not a complete list!
165 | Animal Farm |
166 | Storm Breaker |
183 | The Boy and the Bard |
204 | Sanctuary |
240 | Heart of Gold |
Always check your Eamons for bonus programs on the disk! Several of the better authors have been known to do this on occasion.
Adventure Reviews
#246 The Sword of Inari
by Matthew Clark
Reviewed by Tom Zuchowski
MAIN PGM | Version: 7.1 |
Extra Commands: | PAY
|
Deleted Commands: | None |
Special Features: | None |
Playing Time: | 30 minutes |
Reviewer Rating: | 7.5 |
Description: In a rather long and complicated introduction you are hired to recover the magical Sword of Inari from an evil kingdom that has aggressive designs on your own country. This is a sneak mission in which you and a companion are inserted by an airship, which drops you off on a very high tower in the enemy stronghold. You are given several magical items to assist you in your Quest.
Comment: This is a very pleasant and relaxing outing. It is primarily puzzle-oriented, but the hints are strong and the puzzles are not overly difficult. Those who love combat will be disappointed, as a successful Quest will show you just a few easy opponents. However, an unsuccessful foray might find you facing as many as 400 at once!
The play is very linear and you will see very few options outside of the correct course. The map is small, just 36 rooms. Matt did a nice job of adding a number of special texts to explain why you would not go in this direction or that, helping to preserve the illusion of a larger space than what you actually see.
One hint: you were given those magical items for a reason, and you will need to use them all to be successful.
Difficulty of (3).
|