Source:Eamon Adventurer's Guild Newsletter, June 1996

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The Eamon Adventurer's Guild Newsletter, June 1996 issue.


Eamon Adventurer's Guild Newsletter Archive


June 1996


Eamon Adventurer's Guild; Tom Zuchowski (editor)


The use of this item is permitted and constitutes fair use on the grounds that it's free or in the public domain.

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This page contains raw text that has not yet been formatted for the wiki, and so is probably missing headings, wikilinks, styling, etc. Updating it is on my to-do list!  — Huw

The Eamon Adventurer's Guild
June 1996

News & Stuff

The EAG now has new, lower back-issue prices! With the Apple II world continuing to shrink, the EAG's expenses aren't so much as they once were. These days, I get few inquiries and little correspondence, and new adventures are few and far-between. (alas).

I had traditionally felt that back issues should cost as much as new issues do, which works out to $1.75 per issue. I've recently had a change of heart and now feel that everyone who wants them should have a full set of newsletters.

Therefore, in the interests of getting a full set of NEUC and EAG issues to everyone who wants them, back issues are now priced just pennies above the break-even point. See the back-issue item on page 2 for the new pricing. _______________________

Phil Moore is our Eamonaut of the Month for his EAG Utilities Menu program. Phil gets 10 disk sides or 5 back issues of his choice. Send in your list, Phil!

I have to say in passing that Phil has been a real asset over the years. Thanks for all your help, Phil! And a big thank you to everyone else who has helped out at one time or another. _______________________

I have a scheduling conflict with the national LDRS High-Power Rocketry meet in South Carolina, and so I am not going to KansasFest this year. But, trust me, Kfest is a TON of fun. If you go, you won't regret it. _______________________

For a limited time (probably until the Sept. EAG comes out) we are offering a special deal that will enable you to get the entire Eamon library compressed to 3.5" disks for a very reasonable price. See details inside! _______________________

We're always looking for upload errors. I just recently found out that an Eamon that had been on Genie for "years• was corrupted and could not be properly played. I also was informed of a couple of errors in some Internet FTP uploads.

We need to do all we can to stomp bad Eamon uploads out! To that end, I ask you all to please tell me any time you find a munged Eamon file.

I am offering bribes!! For each bad Eamon upload found, I will give the informer one back issue or two 5.25 disk sides of their choice! _______________________

The big news these days in Eamon seems to still be the advent of Apple II emulators for various modern platforms. No longer does it make sense to work on simple ports of original Eamons over to Mac and PC environments. We hope to have a detailed article on emulators in an upcoming issue of this newsletter.

Speaking of ports of Eamon, John Nelson is still working away on his QuickBasic Eamon system for the PC. This system supposedly is considerably enhanced over the basic Eamon system that we know and love. I hope to be getting a copy of the latest version sometime soon and should have more information in a future EAG issue. _______________________

Our own Matt Vigor is in the process of building a VERY nifty Web page for Eamon! It is presently a work in progress, but what is in place already is very impressive.

________________________________________________ ________________________________________________ EAMON ADVENTURER'S GUILD Thomas Zuchowski, Editor

Membership/subscription fee for 4 issues: US-Canada: $7.00; foreign: $12.00; in U.S. funds This newsletter is published 4 times per year, in March, June, September, and December


We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. We make quarterly Eamon adventure giveaways to the best contributions.

If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be assigned an Adventure number, and tested for bugs and other problems before release. An informal critique and disk with bug corrections will be returned. Once released, you will be given any Eamon Adventure of your choice in exchange, and may be awarded several Eamon Adventures if your Eamon is of superior quality. ________________________________________________ ________________________________________________


NEUC 'Adventurer's Log':

 Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85
 May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87

EAG back issues: 1988: - Jun, Sep, Dec

 1989,90,91,92,93,94,95: Mar, Jun, Sep, Dec

1996: Mar

  Quantities of 1-5: $1.25 each  (NEW PRICE!)
  Quantities of 6 or more: $1.00 each


Eamons are available online at various sites. Some I can recommend are Genie,,, and ________________________________________________


I now have the DOS 3.3 and 80-col. ProDOS Eamon collections archived to 3.5 disks. For a limited time, I am making these available to EAG members to update and complete your Eamon collections.

These are ShrinkIt archives. To access them, you must have a minimum of one 3.5 drive and one 5.25 drive. The DOS 3.3 titles "require• a 3.5 and a 5.25.

The EAG members' price for the entire set is $25.00. To take advantage of this offer, you must take these steps:

1) This offer requires that you supply the disks. You must include 18 DD 3.5 floppies with your payment. "NOTE• that these "MUST• be DD disks. My drives cannot read nor write to HD disks, so don't send them.

2) You must use a shipping container that I can re-use to return the filled disks to you.

3) The $25.00 price includes formatting the floppies with ProDOS If you format the disks for me, the price is $20.00. This reflects the time savings I get from not having to do the formatting. It doesn't matter what ProDOS volume name you use since I will be doing whole-disk copying.

4) If any of the above requirements are not met, the disks will be returned unfilled, and the shipping cost will be deducted from your refund. This may seem petty, but I really hate making disks and it takes quite a while to copy and verify 18 3.5 floppies.

5) If you need ShrinkIt, tell me and I will include it on one of the disks. (Note for GS-ShrinkIt users: GSHK cannot handle 5.25 disk archives.)

Please understand that there may possibly be considerable delay if I get a lot of response to this offer. It is unlikely that I will be able to process more than one per week. If it will take more than 6 weeks for me to get your disks done, I'll drop you a note to let you know what the date will probably be.

As with all other EAG activities, the proceeds from this will go into the general fund and will contribute to the usual membership extension that I use to soak up excess funds. ________________________________________________ ________________________________________________

Eamon Walk-Through ________________________________________________

A Walk-Through of Eamon #132 "Rhadshur Warrior"

First, for those who want to solve it them- selves, here are some hints:

It's a pain, but you'll probably want to have the Seeker scan each room and then check for advice as you go along. Rooms that you really want to do this include: Before the Main Gate Beneath the sewer grate Before releasing Threndor In the secret room beneath the jail In the Mystics' Dream Room

Be sure to read your encounters with Zarg very carefully to find what the upgrades do and where to get them. You only get this information once.

Pay attention to your typing when dealing with Zarg. If he gets angry and leaves, you won't get the upgrades and information he has. And you need them!

The Mystics are very tough opponents. Be sure to bring along at least one major magical weapon. There are two 2D5 swords, 'Exeter' and 'Soul Catcher'; give one to Timur and one to Gareth.

The SAVE routine requires a blank disk. To restart a saved game, boot the 'save' disk.

If you use a too-strong character, the program will assign you a set of characteristics more to its liking. But don't worry, you'll get your original stats back at the end.

Try to preserve the Power Pills in case the Seeker gets wrecked. For the same reason, rescue Threndor before confronting the Mystics.

The Life-Orb may not be where you expect it. _________________________

Let's begin the Walk-through:

This is another one of the "Life-Orb" series of Eamons that resulted from an NEUC contest held long ago. Your mission is to enter Zagora and recover Threndor Tokas' Life-Orb. Note the names of the secret allies and the passwords.

Follow your Seeker's advice and avoid the main gate. Go around back and enter through the sewer. You'll have to attack the grate to bust it open.

You might want to take a LOOK around the sewer as you pass. Follow your Seeker's advice and don't go past the overhead grate. Go up.

You meet Zarg. Smile. Pay close attention to what he says. The map can be rather confusing, but Zarg gives pretty good directions if you want to stay on mission and not do any random exploring.

The city map is roughly star-shaped with streets radiating from a central plaza. A rough layout: Temple is on Glory to the NW Blood Guard is on Assassins to the NE Mystics' Hall is on Triumphs to the E Vulgar Unicorn is on Merchants to the W The brothel is on Dreams to the SW The city jail is on Tears to the SE.

Before you get down to work on the Quest, go down the Avenue of Tears to the city jail. There you'll find some allies. Check the first floor, then upstairs, then the basement. Be sure to open the desk in the commander's office. LOOK around in the basement, too. Use the candle if you need light.

Go meet Zarg in the electronics shop. Smile. Pay close attention to what he says. No-rooms! A worthwhile upgrade. You can choose to pay Zarg or you can go get the treasure he wants. We will assume that you will want to save your money and buy him off with the treasures.

Can't find the Eyes of Rhatek? Did you LOOK in the Treasury Room where the eyeless statue is? Bust the box open.

Go meet Zarg in the Alley of Beggars. Smile. Answer his second question with "G" or "T", and he'll grab his payment. Pay close attention to what he says. Another Seeker upgrade. Combat capability! You can never have too many allies in combat! (Note: actually there is a minor bug that gives the Seeker combat capability when he gets the first PC board, but you need to do this in order to get the next board, which you really want!)

Get the PC board. GIVE it to the Seeker. Now you can scan for No-rooms!

When you get to the Vulgar Unicorn, go upstairs and go straight back to the rear bedroom. A woman! Morraine? Give the password. LOOK. Get the lamp and light it.

Go to the east bedroom and kill Mortan. Be sure to use a long enough name that you don't attack Morraine by mistake! LOOK. Open the saddlebags and get all the coins.

Go meet Zarg behind the brothel. Smile and give him his treasure. Pay attention to what he says. Yet another upgrade, and a really good one, too! Healing capability! You can only heal yourself though meditation which cannot be done during combat. This would be very good to have! The Mystics won't be pushovers. Get the board and GIVE it to the Seeker.

There's nothing in the brothel worth messing with. But if you do take a look around, don't drink Tamsin's wine!

Go to the Slavers Guild on the plaza. Bust the cabinet open and open the chest with the key. Get the ingots.

Go meet Zarg at the Vulgar Unicorn. Smile and give him the treasure. What'd he say? Threndor has been kidnapped! Get the board and GIVE it to the Seeker.

The Blood Guard barracks is on the Street of the Assassins. Go there and fight your way in. OK, you know that Threndor is here somewhere. Maybe in a No-room? Scan the place as you move about.

Be sure to LOOK in the office. You might find something that will be useful later on.

A No-room off the armory! Kill the guard, then consult with the Seeker. Of course, it's right,

Threndor needs his Life-Orb to survive. Leave Threndor for now.

Nothing much left to do now except confront the Mystics in their hall. Wait a minute. We haven't checked the Temple or jail for No-rooms yet.

You'll find a No-room in the Temple that con- tains a 2D5 sword named 'Exeter'.

And you'll find a No-room in the basement of the jail that contains the Life- Orb! The box opens with the hexagonal stone. Be ready for some trouble; there may be a traitor in your midst.

Go back and get Threndor, and give him his orb. He's not much of a fighter, but if the Seeker gets wrecked, you won't be able to rescue him.

OK, the going gets tough now. Time to check out the Guild of Mystics. Head over to the Avenue of Triumphs and fight your way in. This is the Mystic stronghold, so be sure to scan as you go.

A No-room off the Dream Room! Hmm. A pool. Examine it. A "good• Mystic! Swear vengeance. The gift from Harol is a set of Power capsules. These capsules will each make you invulnerable for the next 6 moves. Don't take a second pill when one is already active-- it will kill you!

LOOK in the vault. Fight your way up, and up again. Xenon doesn't fight, but asks you to serve him. Don't do it! He's "really• tough, so take a power pill, and fight.

Break down the large door, and pass through. Oh no! This looks really bad. Better consult with Seeker for some advice. Call upon Rhadshurad by speaking his name.

Whew! That was close. (Mardak has a Hardiness of 200!) LOOK, and go down. Enter the magic gate. You won! The Orb is recovered! Threndor is rescued! Harol is avenged! You lived! It's Miller time.

________________________________________________ ________________________________________________

Bugs'n'Fixes ________________________________________________

EAG Eamon Utilities Disk (DOS 3.3 ONLY) Date Fixed: 2/19/96

Problem: UTILITY.LIST is printed incorrectly

Fix: Make these changes to LIST.PRINTER:

In Line 900, change PRINT MID$ to PRINT: PRINT MID$

In Line 1500, change PRINT MID$ to PRINT: PRINT MID$ ________________________________________________

EAG Eamon Utilities Disk (DOS 3.3 ONLY) Date Fixed: 2/28/96

Phil Moore sent in a very nifty menu program that has been added to the disk. There were also some mods to accommodate this program.

Phil noted that several of the programs don't unlock files that they write to, which can cause needless crashes. To repair that deficiency, add these lines: __________________________






1050 PRINT D$"UNLOCK EAMON.NAME" __________________________





Program: DESC.EDIT

60 PRINT DK$"UNLOCK EAMON.DESC" __________________________


115 PRINT D$"UNLOCK EAMON.ROOMS" ________________________________________________

  1. 120 Orb of My Life (DOS 3.3 ONLY)

Date Fixed: 3/17/96

Problem: MAIN PGM is corrupted in the area of lines 25000-29000. Fix: A new disk is required if you have this problem.

________________________________________________ ________________________________________________

Eamon Reviews ________________________________________________

  1. 53 Feast of Carroll by Dan & Jon Lilienkamp

Reviewed by Tom Zuchowski

MAIN PGM Version: 4.0 Extra Commands: ROTATE, KNIGHT, READ, DRINK Deleted Commands: EXAMINE, no SAVE Special Features: None Playing Time: 1 hour Reviewer Rating: 6.0 Average Rating: 5.7/3

Description: "Your and your friends spent last night together in the Main Hall celebrating the Feast of Carroll, the one day each year when all three of Eamon's moons are full.

"You must have enjoyed yourself a little more than you intended, because now you don't know where you are, and you can't remember how you got here. All that you know, for sure, is that you are in a very mysterious place!"

Comment: This is a fairly interesting and not too difficult foray into the worlds of Lewis Carroll and fairy tales in general. The bad guys are few and pretty easy. There are a couple of minor puzzles.

The little gimmicks are clever and funny, and overall I did enjoy the play. Read everything you can, and try your POWER spell when all else fails (and "not• before!), and you shouldn't have any real trouble. One item: the way the "Excalibur" code is written, there is only a one in four chance that you will be able to get the sword, and you only get one chance at it. If you don't get the sword, the KNIGHT command is inoperative. But don't worry if you don't get the sword; it's not a very big deal.

While I give this one a (4) for difficulty, the puzzles are subtle enough that they may be over the heads of very young Eamonauts. ________________________________________________

  1. 54 Crystal Mountain by Ken Hoffman

Reviewed by Tom Zuchowski

MAIN PGM Version: 5.0 Extra Commands: LIGHT, PULL, OPEN, UNLOCK, DRINK, PUSH Deleted Commands: None Special Features: Cannot FLEE during combat Playing Time: 1-2 hours Reviewer Rating: 5.0

Description: "While reading this month's issue of Adventure Monthly, you come across an article about the legendary Crystal Kingdom. It gives the standard info. Location, probability of truth (73%), and legendary treasures: a black pearl necklace, a great diamond, and the Crystal Sword (legend says it will make the holder invincible).

"Since you are brave, daring, and broke!, you decide to search out Crystal Mountain, seat of power for the Crystal Kingdom. After much searching you find an entrance. Just as you enter you trip on a wire and there is a low rumble. Cave in!"

Comment: This is a largish 85-room dungeon with several small mazes, a couple of death traps, and several minor puzzles that revolve around the special command list. It has a good map and a fair number of spelling errors.

I enjoyed the mazes; they are the really bad sort with identical descriptions and names and totally mixed-up room connections, but they are only a few rooms each and not too difficult to solve with persistence. There is a good bit of special stuff involving such items as levers, keys, doors, cells, and buttons.

The mazes, a death trap or two, the modified FLEE command, and a very strong dragon run the difficulty up to about (7). Here are some hints: LIGHT turns the lantern on and off so you don't have to drop it; don't forget your POWER spell; the Crystal Sword is an exceptional magical weapon, but it does not make you invincible!

There is no Quest other than simple escape, but I suggest that you make your own by recovering the items listed in the introduction. ________________________________________________

  1. 57 The Manxome Foe by Ray Olszewski

Reviewed by Tom Zuchowski

MAIN PGM Version: 5.0 Extra Commands: None Deleted Commands: None Playing Time: 20-30 min. Reviewer Rating: 4.0 Average Rating: 5.5/2

Description: "As you step out of the Hall, a hansom cab pulls up. Soon after you are seated in the cab, you fall into a deep slumber. You awaken, in a strange room alone."

Comment: This is a somewhat strange Eamon. While I haven't read the poem personally, it appears to be based on "Jabberwocky". It has a lot of odd creatures. The map itself is rather mundane, although the room connections are often pretty mixed up and one-way, and exits are seldom named. About half of the map is simple in-one-side-and-out-the other rooms, and the rest almost constitutes an intermittent maze.

Your "quest" is to find an exit. I would guess that you probably won't see more than about 30 of the 50 rooms on a given playthrough. With a difficulty rating of (4), it is actually an easy play, although it may not be suitable for young Eamonauts because of the room connections. ________________________________________________

  1. 61 The Harpy Cloud by Allan Porter

Reviewed by Tom Zuchowski

MAIN PGM Version: 5.0 Extra Commands: None Deleted Commands: None Special Features: Error recovery prevents Ctrl-C Playing Time: 10-60 min. Reviewer Rating: 4.0 Average Rating: 4.0/3

Description: "As you leave the Main Hall a dark Dwarf sidles up to you. He says, 'Would you like to visit a kingdom in the clouds?'"

Comment: This begins as a standard "Kill'n'Loot" scenario, but after a while I found myself more interested in finding an exit than anything else. The map is rather messy with lots of very similar room names, though you can't call it a maze, because the room descriptions are quite different. However, the room names don't even remotely resemble the descriptions, which makes mapping a difficult chore.

Much of the stuff was interesting and clever, but mapping got to be a real grind, greatly lowering my overall enjoyment, and a no-warning death trap didn't help. The exit is not marked either, which means that the game is over once you stumble through it, which can happen in 8 or 9 moves if you make all the right choices. There are no puzzles, and the bad guys aren't too bad, but the map bumps the difficulty up to a (6).

Hint: there are secret doors which LOOK will not find. There are hints, but to be safe you might want to just try all directions in every room. ________________________________________________

  1. 231 Keep of Skull Gorge by Don Kellogg

Reviewed by Tom Zuchowski

MAIN PGM Version: 7.0 Extra Commands: None Deleted Commands: None Playing Time: 30-60 min. Reviewer Rating: 4.0

Description: "You have been requested to find the famous Amulet of Bhaal. The amulet was made by the god's priests many years ago, making it the oldest remaining relic of the god and very valuable to them. The Priesthood of Bhaal will pay you very well to return it to them.

"You leave to find the amulet. It's going to be very hard due to the fact that an evil wizard has moved into the place you're going. Rumor has it he's building an army!"

Comment: The actual adventuring has very little to do with the intro. There is no Wizard and no army; I have no idea what that is doing there. This is your basic "hack'n'slash" Eamon, with exactly two locked doors and one secret passage. Just kill everyone who doesn't smile at you and read the descriptions, and you'll do fine.

I give it a (5) for difficulty. I might have given it a higher playability rating, but there are FOUR no-warning death traps. By and large, you would be well-advised to ignore anything that isn't an honest stairway (hint).

There are a couple of doors that don't go anywhere valid, so I simply locked them. So don't worry about getting past any doors that you can't find the keys for.

______________________________________________________ ______________________________________________________

ProDOS Eamon Adventures ______________________________________________________

EAG ProDOS Eamon Revision Dates:

Date: 5/15/96 40-col. 80-col.

 1. Main Hall & Beginners Cave    06/06/91
 5. Castle of Doom                02/24/90
 8. The Abductor's Quarters       04/21/90
12. The Quest for Trezore         09/03/90
16. The Caves of Mondamen         03/28/90  05/08/93
19. Death Trap                    05/09/93  05/09/93
20. The Black Death               09/15/90  08/04/93
21. The Quest for Marron          08/05/90  07/03/93
22. The Senator's Chambers        02/26/90
23. The Temple of Ngurct          02/15/93  02/15/93
24. Black Mountain                08/29/90  02/25/92
25. Nuclear Nightmare             02/25/90
26. Assault on the Mole Man       07/08/95
27. Revenge of the Mole Man       07/08/95
28. The Tower of London           02/25/90
33. The Orb of Polaris            08/15/91  09/21/91
34. Death's Gateway               01/18/91  09/07/91
35. The Lair of Mutants           01/15/91
36. The Citadel of Blood          07/23/90
37. Quest for the Holy Grail      10/13/90  12/07/93
38. City in the Clouds            10/20/90  06/20/93
39. Museum of Unnatural History   01/22/91
41. Caverns of Lanst              01/28/91
45. SwordQuest                    08/20/90  01/31/93
47. FutureQuest                   07/14/90  12/01/92
48. Picnic in Paradise            08/08/90
49. The Castle Kophinos           08/11/90  09/27/93
51. The Caves of Eamon Bluff      10/23/90
53. Feast of Carroll              02/26/90
55. The Master's Dungeon          03/03/90
56. The Lost Adventure            01/29/91
58. The Land of Death             02/07/91
64. Modern Problems               02/19/91
68. The Smith's Stronghold        02/24/91
69. The Black Castle of NaGog     07/11/90  09/03/91
73. The Deep Canyon               03/06/91  09/09/93
74. DharmaQuest                   10/13/90  10/12/92
75. Temple of the Guild           03/17/91  02/06/94
76. The Search for Yourself       04/18/90  01/22/93
77. Temple of the Trolls          08/15/90  08/01/91
78. The Prince's Tavern           05/28/91  05/28/91
80. The Search for the Key        10/27/90
81. The Rescue Mission            10/27/90
86. Castle Mantru                 03/23/91
87. Caves of Hollow Mountain      03/26/91
90. The Doomsday Clock            04/01/91
91. FutureQuest II                01/25/90  07/28/91
92. The Fugitive                  11/02/90  06/03/94
93. Flying Circus                 11/07/90  05/11/93
97. The House of Secrets          04/06/91
99. In the Clutches of Torrik     04/14/91

100. Sorceror's Spire 05/09/90 05/31/93 106. Camp Eamon 11/11/90 07/11/93 107. The Last Dragon 10/15/91 10/15/91 108. The Mines of Moria 04/18/90 09/29/91 109. The Forest of Fear 01/09/91 112. Hills of History 04/19/91 113. The Life-Orb of Mevtrelek 11/15/90 114. Thror's Ring 03/05/90 05/04/91 117. Dungeon of Doom 01/15/91 118. Pittfall 06/18/90 09/02/91 119. Grunewalde 04/28/91 120. Orb of My Life 06/19/91 06/19/91 121. Wrenhold's Secret Vigil 06/02/90 11/08/92 124. Assault on Dolni Keep 05/09/90 05/21/91 126. The Pyramid of Anharos 03/15/92 03/15/92 127. The Hunt for the Ring 11/20/90 128. Quest of Erebor 11/24/90 10/25/93 129. Return to Moria 12/01/91 12/01/91 130. Haradwaith 11/27/90 01/12/94 131. Nucleus of the Ruby 04/08/92 132. Rhadshur Warrior 10/03/92 10/03/92 137. The Ruins of Ivory Castle 04/26/92 138. Starfire 06/15/90 05/21/91 139. Peg's Place 11/30/90 11/28/93 142. The Beermeister's Brewery 04/26/92 143. The Alternate Zone 05/01/92 145. Buccaneer! 07/31/90 11/01/92 146. The House of Horrors 05/09/92 147. The Dark Brotherhood 04/11/90 05/27/91 148. Journey to Jotunheim 01/18/95 01/18/95 149. Elemental Apocalypse 01/14/94 150. Walled City of Darkness 01/23/92 01/23/92 154. A Trip to Fort Scott 06/05/90 09/30/93 155. Tomb of the Vampire 10/07/90 158. The Lair of Mr. Ed 12/25/90 159. The Bridge of Catzad-Dum 05/18/92 160. Monty Python & Holy Grail 01/25/90 03/20/93 161. Operation Endgame 06/29/91 06/29/91 162. Eamon 7.0 Demo Adventure 05/26/90 163. The Sands of Mars 03/17/92 164. A Real Cliffhanger 03/18/92 165. Animal Farm 04/02/92 166. Storm Breaker 01/09/93 01/09/93 169. The Black Phoenix 03/15/90 11/15/91 170. Ragnarok Revisited 09/15/90 03/10/93 183. The Boy and the Bard 06/20/90 04/10/93 188. Encounter: the Bookworm 05/31/92 191. Enhanced Beginners Cave 01/27/90 194. Attack of the Kretons 01/14/94 07/30/91 195. The Training Ground 02/12/90 196. The Cat House 04/20/92 04/20/92 198. Revenge of the Bookworm 06/06/92 204. Sanctuary 10/14/90 03/09/92 205. Utterly Outrageous 06/10/92 206. Curse of the Hellsblade 11/14/94 11/14/94 208. Assault on Helstar 06/21/92 211. Lair of the Marauders 07/04/92 213. Demongate 07/05/92 05/15/94 214. Deathstalker's Castle 07/15/92 215. Treasure Island 08/16/92 216. The Pirate's Cave 09/20/92 217. Eye of Agamon 09/13/92 09/18/93 222. The Halls of the Adept 09/18/94 09/19/94 225. Adventure in Interzone 12/20/94 12/20/94 233. The Domain of Zenoqq 08/19/95 237. Fiends of Eamon 10/31/95 10/31/95

Dungeon Designer Diskette Ver.7.1 01/31/95 Eamon Utilities Diskette 01/30/95 Graphics Main Hall 05/23/91 ______________________________________________________ ______________________________________________________

Eamon Adventure Listing ______________________________________________________

Newsletter issues containing bug fixes:

 1. Main Hall & Beginners Cave  1/85, 3/85, 5/85, 3/89,

9/89, 12/89, 3/90

 2. The Lair of the Minotaur    1/85
 3. The Cave of the Mind        1/85
 7. The Devil's Tomb            1/85, 8/85, 12/88, 9/89
10. The Magic Kingdom           6/94
11. The Tomb of Molinar         8/84, 3/85, 12/88
12. The Quest for Trezore       8/85
13. Caves of Treasure Island    5/84, 8/84, 1/85
15. Heroes Castle               8/84, 10/84
16. The Caves of Mondamen       1/85, 9/89
17. Merlin's Castle             8/85
19. Death Trap                  1/85, 6/93
21. The Quest for Marron        8/84, 1/85, 3/85, 6/89
22. The Senator's Chambers      9/95
23. The Temple of Ngurct        8/85, 3/93
24. Black Mountain              9/89
25. Nuclear Nightmare           1/85
26. Assault on the Mold Man     9/95
27. Revenge of the Mole Man     8/85, 9/95
28. The Tower of London         12/95
29. The Lost Island of Apple    6/91
30. The Underground City        5/84, 6/89
32. House of Ill Repute         8/85, 12/89
33. The Orb of Polaris          12/91
35. The Lair of Mutants         9/89
36. The Citadel of Blood        9/89, 12/93
37. Quest for the Holy Grail    1/85, 12/90
38. City in the Clouds          12/90
39. Museum of Unnatural History 1/85, 10/85
41. Caverns of Lanst            8/85, 9/95
42. Alternate Beginners Cave    1/85, 3/85
43. Priests of Xim!             8/85, 6/90, 12/93, 3/94
44. Escape from the Orc Lair    6/90
45. SwordQuest                  5/85, 6/86, 9/89, 12/92
46. Lifequest                   5/85
47. FutureQuest                 8/85, 12/93
48. Picnic in Paradise          5/84, 3/85, 5/85, 8/85, 3/92
49. The Castle Kophinos         12/93
50. Behind the Sealed Door      3/85, 3/85, 12/93
53. Feast of Carroll            6/86
54. Crystal Mountain            8/85
55. The Master's Dungeon        8/84
56. The Lost Adventure          8/84
58. The Land of Death           8/85, 9/89
60. The Sewers of Chicago       9/89
61. The Harpy Cloud             10/85
62. The Caverns of Doom         5/85, 8/85
64. Modern Problems             8/85, 6/90
66. Dungeons of Xenon           8/85
67. Chaosium Caves              8/85
68. The Smith's Stronghold      3/91
69. The Black Castle of NaGog   10/87, 6/89, 9/90
70. The Tomb of Y'Golonac       8/85, 10/87
71. Operation Crab Key          10/84
72. House on Eamon Ridge        9/89
73. The Deep Canyon             1/85
74. DharmaQuest                 12/88, 12/90
77. Temple of the Trolls        3/85, 3/90
78. The Prince's Tavern         10/85, 3/90, 9/91
81. The Rescue Mission          8/85, 3/89, 6/89, 9/89
82. Escape from Mansi Island    1/87
83. The Twin Castles            8/85, 1/87
84. Castle of Riveneta          5/85, 6/90, 9/90
85. The Time Portal             9/89
86. Castle Mantru               10/87, 6/88
87. Caves of Hollow Mountain    8/85, 10/85
90. The Doomsday Clock          6/91
91. FutureQuest II              6/86, 6/88
93. Flying Circus               8/85
94. Blood Feud                  8/85, 9/89
95. The Maze of Quasequeton     8/85, 3/94
97. The House of Secrets        6/88, 3/94
98. Slave Pits of Kzorland      12/89
99. In the Clutches of Torrik   6/86, 12/88

100. Sorceror's Spire 10/87 104. The Lost World 1/87, 10/87 107. The Last Dragon 10/87, 9/90, 12/91 108. The Mines of Moria 10/85, 9/89, 6/90, 9/90 109. The Forest of Fear 9/89 110. Fire Island 1/87, 10/87, 6/88 113. The Life-Orb of Mevtrelek 6/86, 1/87 114. Thror's Ring 1/87, 10/87, 12/89, 3/90, 6/90 115. The Ring of Doom 6/86, 1/87, 3/94 116. The Iron Prison 6/86, 1/87, 10/87, 9/92 117. Dungeon of Doom 6/86, 1/87 118. Pittfall 6/86, 6/89 119. Grunewalde 10/87 120. Orb of My Life 1/87, 9/90, 9/91, 6/96 121. Wrenhold's Secret Vigil 1/87 122. The Valley of Death 10/87 123. The Wizard of the Spheres 9/93 124. Assault on Dolni Keep 6/88, 9/88, 3/90 125. The Mattimoe Palace 6/86 126. The Pyramid of Anharos 10/87, 6/92 127. The Hunt for the Ring 10/87 128. Quest of Erebor 10/87 129. Return to Moria 10/87, 3/90, 9/90, 3/92 130. Haradwaith 10/87, 9/90, 3/91 131. Nucleus of the Ruby 10/87, 9/88, 3/94, 9/95 132. Rhadshur Warrior 10/87, 12/88, 12/92, 6/94 133. The Final Frontier 12/90 134. Pyramid of the Ancients 10/87 138. Starfire 6/88, 9/88, 9/89 139. Peg's Place 3/91 140. Beginner's Forest 9/88 141. The Infested Fortress 6/88, 9/88, 12/88 142. The Beermeister's Brewery 9/88, 9/89 143. The Alternate Zone 10/87, 9/89 145. Buccaneer! 10/87 146. The House of Horrors 9/88, 3/90, 6/90 147. The Dark Brotherhood 3/90 148. Journey to Jotunheim 6/88, 9/88, 12/90, 12/93, 3/95 149. Elemental Apocalypse 9/89, 3/94 150. Walled City of Darkness 9/88, 3/90 151. Eamon S.A.R.-1 (Deneb Raid) 9/88 152. The Computer Club of Fear 9/88, 12/89 153. Lost! 6/90 154. A trip to Fort Scott 9/95 155. Tomb of the Vampire 9/89, 12/90, 9/95 157. Pathetic Hideout of Mr. R. 12/88 158. The Lair of Mr. Ed 12/88 159. The Bridge of Catzad-Dum 12/88, 6/92 160. Monty Python & Holy Grail 3/90 161. Operation Endgame 9/89, 9/91 162. Eamon 7.0 Demo Adventure 9/89 164. A Real Cliffhanger 3/89 165. Animal Farm 6/90, 3/94 166. Storm Breaker 6/90, 3/93, 12/93 167. Expedition to the Darkwoods 9/89 169. The Black Phoenix 9/89, 3/90 170. Ragnarok Revisited 6/90 171. The Pyramid of Cheops 9/89 173. The House that Jack Built 9/89 174. Escape from Granite Hall 9/89 175. Anatomy of the Body 9/89 176. Dirtie Trix's Mad Maze 9/89 177. Shippe of Fooles 9/89 178. The Alien Intruder 9/89 179. The Wizard's Tower 6/90, 9/90 180. Gamma 1 9/90, 3/94 183. The Boy and the Bard 12/89 185. The Body Revisited 9/94 186. Beginners Cave II 6/90, 9/95 194. Attack of the Kretons 9/91, 3/94 197. Star Wars-Tempest One 9/95 198. Revenge of the Bookworm 9/92 202. The Plain of Srevi 9/90 206. Curse of the Hellsblade 12/94 217. Eye of Agamon 12/93 225. Adventure in Interzone 3/95 227. B I Z A R R O 9/95

Dungeon Designer Ver.7.1 9/93, 12/93, 12/94, 3/95 DDD 7.1 Multi-Disk Supplement 12/93 Dungeon Designer Ver.7.0 3/89, 9/89, 12/89, 3/90, 6/90, 9/90, 12/90, 12/91 9/93 DDD 7.0 Multi-Disk Supplement 9/89, 12/92, 12/93 Dungeon Designer Ver.6.2 6/89, 12/89, 9/90 Dungeon Designer Ver.6.0 8/84, 10/84, 1/85, 3/85, 8/85, 10/85 Eamon Utilities Diskette 3/90, 12/91, 3/92, 12/93, 3/95, 9/95, 6/96 Graphics Main Hall 3/90 General 12/88, 3/90

 Ver.7.1 MAIN PGM               12/93, 12/94, 3/95
 Ver.7.0 MAIN PGM               9/89, 12/89, 9/90, 12/90,


 Ver.6.2 MAIN PGM               12/89, 9/90
 Ver.6.0 MAIN PGM               8/84, 10/84, 1/85

==== ProDOS-only fixes ====

Dungeon Designer Diskette 7.0 9/90 Graphics Main Hall 12/90, 6/91

 1. Main Hall & Beginners Cave  12/90, 6/91, 9/91

117. Dungeon of Doom 3/91 148. Journey to Jotunheim 6/92 150. Walled City of Darkness 3/92 166. Storm Breaker 3/93 170. Ragnarok Revisited 12/90 194. Attack of the Kretons 3/91