Archetypes

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This is a Class A (gold star) article.

Archetypes are classes of non-player characters that appear regularly in Eamon adventures and that share common features that players will easily recognize. Familiar examples include pirates, hermits, evil wizards, and princesses in need of rescue. Authors often lean on archetypes to create simple characters whose purpose or motivations will be immediately understood.

While many are clear, there are no firm criteria for what constitutes an archetype so the determination of what counts can be subjective.

Common archetypes

Listed below are some of the more common archetypes that appear in Eamon adventures.

Archetype Description Appearances
Amazon Powerful warrior woman skilled in hunting and combat. Furioso
FutureQuest
DharmaQuest
The Rescue Mission
The House of Secrets
The Treachery of Zorag
Dungeons of Xenon
Chaosium Caves
Damsel "Maiden in distress" whose purpose is to be rescued.
Fighter Skilled warrior, highly proficient in combat. Subsets of this archetype are the Amazon and the Knight.
Hermit Solitary individual, often an old and disheveled man. The Beginners Cave
The Caves of Treasure Island
Assault on the Mole Man
The Lost Island of Apple
Daemon's Playground
The Caves of Eamon Bluff
House on Eamon Ridge
DharmaQuest
The Search for the Key
Escape from Mansi Island
Camp Eamon
The Pyramid of Anharos
Buccaneer!
Enhanced Beginners Cave
Curse of the Hellsblade
Bookworm 3-D
Firestorm
Quest for the Fire Dragon
Knight An armored fighter usually wielding a sword.
Magic user Sorcerers, wizards, witches, mages, and other practitioners of magic.
Noble Members of the nobility: monarchs, princes and princesses, dukes, barons, etc.
Pirate Robber, usually on a ship or near the sea, and often wearing stereotypical pirate accoutrements.
Prisoner Individual held captive. In some cases the adventurer may be tasked with freeing them.
Slave Individual in the forced service of others.
Zealot Priests or worshippers who are aggressive with intruders.