Quest
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A quest is a specific goal or objective that an adventurer must reach in order to successfully complete an adventure, usually beyond just survival or escape. Quests are common in Eamon and often take the form of recovering a special artifact, rescuing an individual, or vanquishing an opponent.
Adventures with quests
A majority of all Eamon adventures feature an explicit quest of some form. For a list of those currently categorized as quest adventures, see Category:Adventures with quests.
The term also appears in the titles of several adventures:
- SwordQuest by Roger Pender
- Lifequest by David Crawford
- FutureQuest by Roger Pender
- FutureQuest II by Roger Pender
- DharmaQuest by Roger Pender
- The Quest for Marron by John Nelson
- Quest for Orion by Pat Gise
- Quest for the Fire Dragon by John Nelson and Frank Black
- The Quest for the Holy Grail by Evan Hodson
- The Quest for Trezore by Jim Jacobson
- Quest of Erebor by Sam Ruby
- Quest of the Crystal Wand by Robert Davis
External links