Death trap

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This article is about the game feature. For the adventure by John Nelson, see Death Trap.

A death trap is a room or other feature in an adventure that immediately kills the adventurer when he enters it or uses it. Some authors give the player warnings or clues that going a certain way may be fatal; others give little or no indication of danger and allow the adventurer to walk unknowingly to their doom. Deadly traps that occur with little warning tend to be unpopular with players and reviewers.

Examples

Eamon creator Donald Brown built the first death trap into The Beginners Cave in the form of a magical book that when read transforms the adventurer into a small and very short-lived fish.

One of the earliest room-based death traps occurs in The Cave of the Mind when the adventurer encounters a door marked "do not enter". If the adventurer steps through, he falls down an open elevator shaft and is killed.