Source:GEnieLamp A2, March 1994
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Section excerpted from the March 1994 issue of GEnieLamp A2.
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Through the Grapevine
Writing adventures on the IIGS
Actually, years and years ago I tried to write a game using Eamon, but it wasn't my idea of a great time. :)
I've used TADS on MS-DOS, and I can use that quite nicely, but there's no IIGS version.
One of the other adventure design languages has been ported, but I don't like it much.
I'm trying to compile Inform, which lets you create Infocom-format adventures that can be played by Big Red's Lost Treasures of Infocom package, but have run into some problems getting it to compile (ORCA/C is running out of memory while building one of the files — I need to split it up :).
Another reason I haven't looked at Eamon again is that I read somewhere that a new version of Eamon (v7.0?) would be out soon, but I haven't seen it yet.
— Eric S.
(E.SHEPHERD, CAT34, TOP9, MSG:264/M645;1)