Source:GEnieLamp A2, April 1993

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Section excerpted from the April 1993 issue of GEnieLamp A2.


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April 1993


Darrel Raines


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Source:GEnieLamp A2, May 1993

Apple II Corner

By Darrel Raines

April Fool's Day has always been one of my favorite holidays. It's not a holiday, you say. Well don't try and tell me that. I love good-humered pranks and practical jokes. My only rule is that they cannot be mean-spirited. No one gains by hurting others. On the other hand, this issue of GEnieLamp may not be as serious as the rest of the year's offering.


A few years ago, many of the major publications for the Apple II computer started to disappear. I was convinced that there were soon going to be no sources of information for my favorite hobby. I am happy to say that I was mistaken in a big way. We are starting to see just the opposite effect recently. "Major" Apple II publications of which I am aware: II Alive, A+/inCider (with Mac coverage), A2-Central (and their associated publications), GS+, Softdisk, Softdisk GS, and GEnieLamp. :)


A few years ago, I was also starting to get unhappy with the amount of computer software that was available for the Apple II. I have mumbled in this forum a number of times about the great share ware that is available for the Apple computer. This has been a banner month with no less than four major software releases as shareware or freeware: DuelTris, Pente, Bouncin' Ferno 2, and Spy Hunter. Oh, did I mention that this list just covers games. The May issue of GEnieLamp may never get edited.


On the other hand, I have discovered a way to make everything old, new again. It seems that if I put a commercial game on the shelf for about a year, I can get it back out again for a few weeks a nd enjoy it as if it were new. Sports simulations are my favorite for this trick. Two-on-two basketball was dusted off recently in honor of the NCAA men's basketball playoffs. Watch out Michigan, I can dunk with the best of them.


I just have to sit down with my programming tools at hand one day soon. I have been doing a lot of thinking about a IIgs version of Eamon. Or, at least, a Eamon-like gaming system. My idea is that most people can no longer program on the IIgs. The gaming system would run on database structures that define the dungeon to be explored, the denizons in the dungeon, how the various characters can interact, and other information on this type. I need to sit down and write some of this down. Perhaps I should contact Tom Zuchowski with some of these ideas. Why put it here? Public humiliation if I don't carry through with something!

Enjoy this month's issue.