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This is a Class B (silver star) article.

This annotated bibliography lists all known sources of published information that relate directly to Eamon or other closely-related topics like SwordThrust, presented in MLA style.


Addams, Shay. "Adventure Games." A+ June 1985: 42-47.
Addams, author of the QuestBusters newsletter, compares three different programs for creating and editing text adventures: Adventure Master, AdventureWriter, and Eamon Dungeon Designer. Addams reviews the programs' features and describes his experiences using each one to set up a sample adventure. He concludes that Adventure Master is the easiest to use, but that AdventureWriter is the most powerful; Eamon, in addition to being the least expensive, is the most fun for those interested in learning BASIC.
Alford, Lynn. "Adventuring in the Public Domain... Eamon." Whole Earth Software Catalog Spring 1984: 44.
A brief summary and review of Eamon and information on where to obtain it.
Anderson, Margaret. "Mapping the Unknown: An Adventure in Eamon." Juiced.GS September 2013: 10.
Adventure author Margaret Anderson describes the Eamon adventure mapping program she wrote for the KansasFest 2013 HackFest (and which took first place in the competition). The program lets a user step through an adventure room-by-room without monsters or artifacts, and shows descriptions and a list of exits at each location.
Brown, Donald "The Wonderful World of Eamon." Recreational Computing July/August 1980: 32-41.
Brown begins with a short intro to fantasy role-playing games like Dungeons & Dragons, and describes how the complicated tables and math that govern combat in such games can be handled more easily by a computer. He then gives a detailed description of his Eamon game system, from the nature of the fictional world it inhabits, to the stats that define adventurers, to weapons, combat, monsters, and magic. He concludes with annotated transcripts of game play in the Main Hall and The Beginners Cave.
Brown, Donald. "The Hero, the Sword, and the Apple." Apple Orchard Fall 1981: 23-25.
Annotation pending
Clarke, Wade. "Rows of words - on the screen - ooh, what they do to me!." GameFAQs 2 March 2003. Web.
Annotation pending
Cook, John B., Ph.D. "Adventures in Education: Educational uses for computerized adventure games." AEDS Proceedings May 1983: 80-82.
Cook describes the benefits of using computer adventure games to help teach reading, and describes how instructors can use games like Eamon or Oregon Trail for that purpose.[1]
Edwards, Paul. "Adventure Games: Problems, Solutions and Problems." Raised Dot Computing June 1984.
Annotation pending
Flynn, Mike. "Adventure Tips." Hardcore Computing 2 1981: 18.
A short summary and review of Eamon.
Haight, Charles. "Eamon: Creating the Adventure." Core 3 1983: 40-44.
Annotation pending
Hartley, Charlie. "GEnieLamp Profile: Tom Zuchowski." GEnieLamp Apple II May 1995. Web.
Annotation pending
Hirsch, Paul. "Eamon is to RPGs what the Amoeba is to the human race." GameFAQs 20 February 2003. Web.
Annotation pending
Hurlburt, Jeff. "Eamon MCMXCII." Computist 89 1992: 4-15.
Annotation pending
Jennings, Jay. "Imagination Rules the World." A2-Central December 1991: 1-3.
Jennings reminisces about early hit games for the Apple II and looks forward to upcoming releases, then identifies some current suppliers of computer game software including the Big Red Apple Club and Softdisk. He discusses the text-based adventure games Eamon and Explorer, 24-hour games, and arcade games, and concludes by answering some general questions.
Johnson, Forrest. "Featured Review: Sword Thrust." The Space Gamer September 1981: 10-11.
Annotation pending
Kohn, Joe. "Catch of the Day." inCider/A+ June 1992: 40-45.
Kohn reviews various shareware and freeware Apple II software for home, school, and business, and includes a review of Eamon.
Krank, Charlie. "What Is All This Stuff?." Recreational Computing May/June 1979: 34-37. (Reprinted from Different Worlds February 1979.)
Krank defines fantasy role-playing and summarizes its key components: the referee, the players, and the rules system. He also includes a brief glossary of common FRP terms. The article, originally published in Krank's "Beginner's Brew" column in Different Worlds magazine, is referenced in Donald Brown's "The Wonderful World of Eamon" (1981).
Krebs, Rick. "D&D Meets the Electronic Age." Dragon #26, June 1979: 26.
Krebs describes how computers could be used to improve the experience of playing Dungeons & Dragons, from handling hit charts, to generating names, to building mazes. He describes as groundless the fear that computers will erode the game's creativity, and believes that computers can improve play by freeing the DM from mundane chores.
Martens, Bill. "Eamon 8.0: The Lost Treasure" Call-A.P.P.L.E. Winter 2017.
Annotation pending
McGivern, Jim. "A Review of Eamon: A Public Domain 'Adventure' Series." EAC Express February 1983.
Annotation pending
O'Donnell, Richard M. "Word Dance: Electronic Creative Writing and the Digitized Word." The Gamut Fall 1986 (#19): 66-79.
Annotation pending
Plamondon, Robert. "An adventure game for the Apple II with (almost) everything: Eamon." Creative Computing January 1983: 94.
Annotation pending
Plamondon, Robert. "Anatomy of an Eamon Adventure." Call-A.P.P.L.E. March 1983.
Annotation pending
Raines, Darrel. "Hidden Treasure: The Public Domain Eamon Adventure Game Series." GEnieLamp Apple II October 1992. Web.
Annotation pending
Scorpia. "CRPGS: Computer Role-Playing Game Survey." Computer Gaming World October 1991 (#87): 109.
The survey includes a short summary of Eamon and its commercial successor SwordThrust.
Weaver, Susan. "Games microchips play." The Des Moines Register 6 November 1983: 4HC–5HC.
Annotation pending
Zuchowski, Tom. "The Wide World of Eamon." II Alive July/August 1993: 59-60.
Annotation pending


Clark, Matthew. Eamon Adventurer's Guild Online [Blog], 2004,
The blog features many years' of news, updates, and commentary from the Eamon Adventurer's Guild Online webmaster, with comments from community members.
Dechant, Keith. "Eamon Remastered: Rewriting a Text Adventure Game in Angular." Keith Dechant [Blog] 1 October 2017.
Annotation pending
Dechant, Keith. "Building an Interactive Fiction Command Prompt with Angular." Keith Dechant [Blog] 1 October 2017.
Annotation pending
Sullivan, Kent. Dr. Evil Laboratories [Blog], 2018,
Sullivan, creator of the Eamon-inspired text adventure game Imagery!, shares recollections and insights on the game, Commodore computers, and other related subjects.


Linzmayer, Owen W. The Mac Bathroom Reader. Alameda, California: SYBEX, 1 July 1994: 195. Print.
In his chapter "What's in a Name?", Linzmayer describes "the true—and often bizarre—stories behind some of the most prominent and obscure company names in the Macintosh industry" and briefly recounts the origins of CE Software's name in the earlier Computer Emporium.
Montfort, Nick. Twisty Little Passages: An Approach to Interactive Fiction. Cambridge, Massachusetts: The MIT Press, 2004: 196. Print.
Montfort examines the origins and history of IF and explores its influence on other entertainment media. He dedicates a section to interactive fiction authoring tools and touches briefly on Brown's Eamon, calling it an important early system and noting the large number and wide variety of adventures it produced.
Pepe, Felipe, ed. The CRPG Book: A Guide to Computer Role-Playing Games. Bath, UK: Bitmap Books, 2019: 48-49. Print.
The CRPG Book gives overviews and histories of many computer-based role-playing games, including a two-page section for Eamon. Pepe describes player creation, the Main Hall, and the process of adventuring, and gives a brief history of the game and its associated clubs.
Stanton, Jeffrey, et al., eds. The Addison-Wesley Book of Apple Computer Software 1983. Los Angeles, California: Book Company, 1983: 280.
The catalog features a brief summary of CE Software's SwordThrust. [2]


Clark, Matthew. "Eamon and Interactive Fiction." Eamon Adventurer's Guild Online 2004. Web.
Is Eamon interactive fiction? Clark explores the differences between Eamon and other kinds of IF, and describes how Eamon could benefit by incorporating things like stronger narrative story elements and richer descriptions that are more common in IF. Clark encourages Eamon authors to study and learn from other adventure systems.


Eamon. Donald Brown, c. 1979.
SwordThrust. CE Software, 1981.


Brown, Donald. Eamon Player's Manual. c. 1980.
Brown, Donald. Eamon Dungeon Designer's Manual. c. 1980.
Black, Frank. Eamon Deluxe Player's Manual.
Black, Frank. Eamon Deluxe Adventure Design Manual.
CE Software. SwordThrust Manual.
Page, Ryan. Eamon Pro Manual.


Black, Frank, ed. Eamon Deluxe Newsletter February 2005-March 2013.
This newsletter about the Eamon Deluxe game system by Frank Black ran for four issues and focuses mostly on adventure reviews.
Nelson, John, ed. Eamon Adventurer's Log March 1984-April 1989.
The Log is the official newsletter of the National Eamon User's Club and focuses on new adventure announcements, adventure reviews, bug fixes, design tips, and club news and notices, and also features columns on a variety of other related Eamon topics. It ran for a total of 13 issues.
Zuchowski, Tom, ed. Eamon Adventurer's Guild June 1988-January 2004.
The newsletter is the official newsletter of the Eamon Adventurer's Guild. Like its predecessor it focuses on new adventure announcements, adventure reviews, bug fixes, design tips, and club news and notices, as well as other occasional columns, contests, polls, etc.


Gaming Jay. "Eamon (Apple II) - Let's Play 1001 Games - Episode 106." YouTube, 20 June 2016,
Annotation pending
Highretrogamelord. "Eamon for the Apple II." YouTube, 22 November 2010,
Annotation pending
Highretrogamelord. "SwordThrust for the Apple II." YouTube, 20 November 2011,
Annotation pending