Eamon, sometimes known by the longer title The Wonderful World of Eamon, is a role-playing text adventure game series created by Donald Brown and released around 1979. Designed for the Apple II series of computers, the game has since been ported to PC and other platforms and continues to be developed and expanded. Eamon is non-commercial freeware and is distinctive for its role-playing elements, its longevity, and its extensive library of adventures.
Eamon puts the player in control of a member of the Guild of Free Adventurers in the magical world of Eamon. The player equips the adventurer in the guild's Main Hall and can send him or her on various adventures to accumulate weapons, treasure, and expertise. Each individual adventure presents the player with its own unique goal, ranging from simply surviving or exiting the adventure to more complex tasks like rescuing individuals, finding special artifacts, or solving puzzles. The broader goal of Eamon is to accrue gold, acquire powerful weapons, and increase the adventurer's combat abilities.
Play in Eamon centers around going on adventures, which players do in order to accrue gold and weapons for their adventurers, to improve their skills, or simply to enjoy the experience of exploring or solving puzzles. A player may have any number of adventurers, each of whom consists of a name, sex, weapons, armor, gold, and various attributes stored on the Master Disk.
When on an adventure, the player reads descriptions of the surrounding and events, and enters textual commands to make the adventurer act. When not on a mission, the adventurer resides at the Main Hall, a place where he can purchase weapons and armor, learn magical spells, or visit the bank.
Custom adventure-building is part of the game's appeal and a common piece of the Eamon experience for many players. Applications like the Eamon Dungeon Designer make it possible for players to create unique new adventures without having to perform any coding, though coding expertise is necessary to create complicated custom effects.
In the late 1970s, Des Moines resident Bill Fesselmeyer introduced his friend Donald Brown, then a student at Drake University, to the game of Dungeons and Dragons. Fesselmeyer, who was also a founding member of the local chapter of the Society for Creative Anachronism, conceived the idea of a computer-based version of a D&D-like role-player game and encouraged Brown, an aspiring programmer, to create one. The result was the first version of the non-commercial text adventure game The Wonderful World of Eamon, completed sometime around early 1979.
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