The Jim Jacobson Adventures Deluxe
|The Jim Jacobson Adventures Deluxe|
|◄Eamon Deluxe #3►|
|Native format||PC DOS|
- The Cave of the Mind
- The Zyphur Riverventure
- The Devil's Tomb
- The Abductor's Quarters
- The Quest for Trezore
When converting the adventures to Eamon Deluxe, Frank Black made significant changes, stating in the Eamon Deluxe Newsletter that 50 percent of the content in the adventures is new. These changes go beyond the alterations and gameplay additions Frank made to other Eamon Deluxe conversions as they do more than merely smooth over errors; for instance, adding the ability to enter the elevator in The Cave of the Mind, and a more reasonable method to opening the door in The Devil's Tomb. One of the major differences is the addition by Black of a characters file which keeps track of several characters you meet in earlier adventures and inserts them into later ones. For example, if the chef is your companion when finishing Cave of the Mind, you are told he went traveling on the Zyphur River and can encounter him there. This culminates in The Abductor's Quarters, in which the title character seems to have abducted more than the lady mentioned in the introduction and all of your friends from previous adventures are found in his dungeons. The characters also feature extra comments and actions which provide humour and distraction through the adventures, and give an overall sense of story (e.g., finding the Black Warrior to be a resident in Hades after defeating his plans on the Zyphur River).
- In the final adventure Quest for Trezore, which might be thought of as the climax, Frank introduces two truly interactive new companions. The first is Dr. Benway of Interzone whom you meet in the Deluxe version of Zyphur River (and Frank's own Adventure in Interzone), and who is a reference to the William Burroughs surrealist novel The Naked Lunch. The other is Edgar, an adventurer who is mysterious and rather self-important mark you will have already encountered in the previous outings. These two are truly interactive companions, reacting to what is around them, often producing comedic relief and helping out by offering hints on puzzles (while scarfing up most of the treasure). This is one reason why Quest for Trezore is much easier in its Deluxe version.
Luke Hewitt applauds the changes and updates to the pack generally, appreciating their humour and even awarding extra review ratings for the pack as a whole, in addition to the individual scores for each adventure. He compares the experience to the Fighting Fantasy gamebook series in its style and enthusiasm, even if a couple of individual adventures such as The Abductor's Quarters were less to his taste.