Fair warning: This is a long post!
Sword Thrust 1: Main Cave & The King's Testing Ground
The Main Cave has the principal features of the Eamon Hall, although weapons, spells, and training must all be bargained for, with the vendor stating an asking price, and the hero making counter offers. One gimmick: you can buy a poor club for 0 gold pieces and sell it back for 2; however, it takes a long time to make much money that way.
The King's Testing Ground offers one outstanding weapon and several puzzles, but no quest other than loot. There's a gold statue, but you must be clever to get it home.
Sword Thrust 2: Vampyre Caves
The hero is bitten by the vampyre on entry and cannot walk from the cave into the daylight until he is rid of his curse. This is the quest. There's plenty of treasure and several puzzles. I've been playing this for ten years and still don't know why there is an old woman lying dead on the floor of the deepest room in the cave. You tell me!
Sword Thrust 3: The Kidnapper's Cove
You are on a rescue mission, which is easy enough if you drop all your weapons and are content to pay the ransom; otherwise, you'll be filled with arrows long before you can use your weapons or magic. If there's a clever way to beat this game and clean out all the treasure without using a superhero, I don't know what it is. You'll better be able to parry!
Sword Thrust 4: The Case of the Sultan's Pearl
You are to solve a murder mystery. Be warned: if you kill anyone who isn't a villain, an army appears and kills you. It's not much fun once you know the killer. Watch the assassins, who attack without warning with very sharp knives.
Sword Thrust 5: The Green Plague
Evidently created for a contest, you can solve this in one sitting with a beginning character wielding ordinary weapons... if you are careful. There's a quest, but not much treasure. It's a good adventure to re-enter to build parrying ability.
Eric ( o= =o === =ooo oo oo= == )