Source:Leadlight Hint Sheet

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This page is a verbatim reproduction of original source material and should not be edited except for maintenance.
Description

Hint sheet from the game Leadlight by Wade Clarke. Modified by Huw Williams to show the word when hovering over a number.

Source

leadlightgamma.heiresssoftware.com/a2leadlight/

Date

c. 2010

Author

Wade Clarke

License

It is believed that the use of this copyrighted item in Eamon Wiki qualifies as fair use under the copyright law of the United States.

Other versions

File:Leadlight Hint Sheet.pdf


To use this hint sheet, start to read through the list of 22 questions to see if there's one dealing with the place where you're stuck in the game. Not every puzzle/secret/problem is covered here, but all the ones that could stop you from completing the game are covered.

To decode a hint, substitute the numbers in the hint for the numbered words in the "dictionary" at the bottom of the hint sheet.

Note: Where there is more than one line of numbers after a question, each line is a separate hint. The first hint will be more general in nature than later ones. You can decode one hint at a time to give yourself only as much information as you need to get yourself unstuck.

Hints

1 Stuck in the library?
4, 50
2 Stuck at the dormitory courtyard?
20, 33, 2, 1, 26, 59
3 Stuck at the dormitory courtyard again?
8, 2, 52, 14, 34
4 Trouble with spiders?
23, 7
2, 102, 103, 7
5 Can't save Alexis?
15, 29, 49, 10, 2, 24
8, 2, 40
6 Noisy feet?
13, 37, 3, 23
23, 5, 28
2, 28, 12, 30, 37, 25
7 Troublesome mirror?
31, 16
8 Can't enter room 105?
17, 51, 2, 6
11, 2, 41, 30, 9, 48
9 Need a password?
50, 27, 18, 38, 22, 60, 35, 93
65, 49, 2, 19
10 Can't get a Coke?
70, 44, 64, 30, 9, 48
70, 75, 44, 64, 30, 2, 36, 21
11 What to do with Sheryl?
43, 30, 2, 97
74, 35, 35, 101
12 Can't get into the school?
50, 80, 2, 53
43, 30, 9, 71
13 What to do with the china cat?
54, 64, 79, 16
31, 16
14 Can't open the trophy case?
45, 55, 72, 16, 51, 2, 32, 85, 61
26, 45, 55, 31, 16
15 Can't open a safe?
23, 95, 81
2, 81, 12, 30, 2, 90
23, 2, 81, 57, 63, 2, 88
16 Too dark to see?
45, 29, 2, 89
2, 89, 64, 30, 2, 39
17 Acid a problem?
84, 54, 49, 2, 42
73, 18, 47, 64, 58, 91
104, 103, 18, 47
18 Can't find Lucinda?
91, 58, 73
19 Stuck at the illuminated panel?
45, 29, 2, 92, 66
2, 66, 64, 30, 2, 76, 86
20 Witch a problem?
77, 64, 82, 2, 87, 67, 18, 46
68, 35, 94
21 Stuck at the glass door?
16, 98, 83, 18, 78
2, 78, 64, 82, 2, 96
22 Her wounds heal immediately?
77, 64, 100, 49, 99, 56
69, 37, 62

Dictionary

1 PILLAR
2 THE
3 FOOT
4 KILL
5 BALLET
6 DRAFT
7 GLOVES
8 USE
9 ROOM
10 CUT
11 CLOSE
12 ARE
13 CONSIDER
14 HIDING
15 YOU
16 IT
17 DEAL
18 A
19 IPOD
20 HIDE
21 CAT
22 TITLE
23 WEAR
24 VINES
25 WARDROBE
26 OR
27 CHOSE
28 SLIPPERS
29 NEED
30 IN
31 SMASH
32 WELCOME
33 BEHIND
34 PLACE
35 HER
36 CHINA
37 YOUR
38 SONG
39 GYM
40 SHEARS
41 WINDOW
42 ROPE
43 LOOK
44 MONEY
45 YOU
46 BALCONY
47 RIBBON
48 104
49 TO
50 NARELLE
51 WITH
52 OTHER
53 PIN
54 SOMETHING
55 CAN
56 WEAPON
57 AND
58 FIREPLACE
59 TREE
60 AS
61 KEY
62 HAIRPIN
63 EXAMINE
64 IS
65 LISTEN
66 CREST
67 OF
68 PUSH
69 WIELD
70 SOME
71 105
72 UNLOCK
73 AGAIN
74 GIVE
75 MORE
76 TROPHY
77 SHE
78 BELL
79 INSIDE
80 KNEW
81 GLASSES
82 ON
83 FOR
84 TIE
85 MAT
86 CASE
87 EDGE
88 SAFE
89 MAGLITE
90 LAB
91 VISIT
92 FOUNDER
93 PASSWORD
94 OFF
95 3D
96 WITCH
97 FOUNTAIN
98 OPENS
99 ONE
100 VULNERABLE
101 LOCKET
102 GARDENER
103 HAS
104 LUCINDA